//Faction_HumanPlayer   = 0
//kFaction_HumanMilitia = 1      
//Faction_Deidranna     = 2
//Faction_HillBillies	= 3
//Faction_KillTarget   	= 4
//Faction_VillagePeople = 5

//naked torso and legs:
//m, f+10, c+20
//Torso 2000 - white
//Torso 2001 - brown
//Torso 2002 - black

// Add Trait by writing "Trait <TraitName>"
// TraitNames: 
// "ShotgunAdept", "ShotgunExpert", "HandgunAdept", "HandgunExpert", 
// "AssaultRifleAdept", "AssaultRifleExpert", "SniperRifleAdept", "SniperRifleExpert", 
// "MachineGunAdept", "MachineGunExpert", "SubmachineGunAdept", "SubmachineGunExpert", 
// "ExplosivesAdept", "ExplosivesExpert", "MeleeAdept", "MeleeExpert", 
// "Loner", "TeamPlayer", "Macho", "Amazon",
// "NightOps",	"Nightblind", "DeathWish", "Wimp", "Untouched", "ShortSighted", "Nudist",
// "Tough", "Runner", "Overweight", "Chameleon", "Gunslinger", "Bargainer", "Scavenger",
// "Scout", "Pathfinder"

// HiringFee <sum>
// HiringDeathRate <max number dead mercs>
// HiringReputation <min percent of conquered location (0..100)>

// EyeColor <0: blue, 1:brown, 2:green, 3:grey>

// FacialAnimType <0:14 (default), 1:17, 2:25, 3:75>

// XPForKilling defines how much XP the player earns for killing (e.g., XPForKilling 100) default is 0

// NPCType <0: Adult (default), 1:AdultBeggar, 2:Kid, 3:KidBeggar, 4:Militia>

// For Traders:
// AddTadeItem <Id> <AmountAtStart> <FirstIncreaseAtHour> <IncreaseIntervalinHours> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)



//00 =========================================================================================================================================
Character ("Barry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 0
	VoiceType 0
	Portrait 1000

	Head 0
	Torso 2000
	Legs 2000
	Feet 0
	Attachment 70

 /// STATS
	Agility			72
	Dexterity		76
	Strength		71
	Wisdom			88
	Perception		56

 /// SKILLS
	Marksmanship	61
	Medical			20
	Mechanics		53
	Explosives		81
	Sneak			36

 /// TRAITS
	Trait ExplosivesExpert
	Trait TeamPlayer
	Trait Overweight

	Level 1

	HiringFee 10702
	HiringDeathRate 40
	HiringReputation 0

 
 /// - RELATIONS:
	Likes 0 "Red"

 /// - EQUIP:
	// Weapons
	AddItem 7008	// CZ 52
	AddItem 917		// 7.62x25mm
	AddItem 917		// 7.62x25mm

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 3125	// Trousers - grey
	AddItem 2089 	// Long sleeves shirt - blue
	AddItem 4003	// Light Flak Jacket

	// Items
	AddItem 161		// C4 Remote
	AddItem 120		// Defuse Kit
	AddItem 182		// Lock pick
}

//01 =========================================================================================================================================
Character ("Blood", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 1
	VoiceType 1
	Portrait 1001

	Head 01	
	Torso 2002
	Legs 2002
	Feet 2

 /// STATS
	Agility			80
	Dexterity		73
	Strength		82
	Wisdom			75
	Perception		76

 /// SKILLS
	Marksmanship	73
	Medical			51
	Mechanics		23
	Explosives		19
	Sneak			79

 /// TRAITS
	Trait MeleeExpert
	Trait Runner
	Trait Chameleon

	Level 1

	HiringFee 17419
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Magic"
	Hates 0 "Cliff"

 /// - EQUIP:	
	// Weapons
	AddItem 7032	// KA-BAR combat knife
	AddItem 5		// USP .45
	AddItem 903		// .45cal
	AddItem 903		// .45cal

	// Armor
	AddItem 5042	// Military boots - dark brown
	Attachment 50	// Knife holster
	AddItem 2068	// Shirt - black
	AddItem 3090	// Spectra pants tucked - brown
	AddItem 4000	// Flak Jacket 1
	
	// Items
	AddItem 101		// Med Kit
}

//02 =========================================================================================================================================
Character ("Lynx", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 2
	VoiceType 2
	Portrait 1002

	Head 02
	Cap 527	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			79
	Dexterity		85
	Strength		76
	Wisdom			74
	Perception		90

 /// SKILLS
	Marksmanship	89
	Medical			56
	Mechanics		51
	Explosives		42
	Sneak			39

 /// TRAITS
	Trait SniperRifleExpert
	Trait NightOps
	Trait Macho

	Level 1

	HiringFee 27774
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ice"
	Hates 0 "Buzz"

 /// - EQUIP:	
	// Weapons
	AddItem 45		// Ruger Mini-14
	AddItem 95		// Sniper scope 12x
	AddItem 908		// 5.56x45mm NATO
	AddItem 908		// 5.56x45mm NATO
		
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3127	// Trousers - jeans
	AddItem 2350	// Leather jacket - brown
	AddItem 4021	// Concealable ballistic vest
		
	// Items
	AddItem 101		// Medkit
}

//03 =========================================================================================================================================
Character ("Grizzly", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 3	
	VoiceType 3
	Portrait 1003

	Head 03	
	Torso 3	//red shirt
	Legs 2000
	Feet 0	
	

 /// STATS
	Agility			66
	Dexterity		64
	Strength		94
	Wisdom			72
	Perception		70

 /// SKILLS
	Marksmanship	68
	Medical			8
	Mechanics		24
	Explosives		37
	Sneak			18

 /// TRAITS
	Trait MeleeAdept
	Trait Tough
	Trait MachineGunExpert

	Level 1

	HiringFee 12922
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Shadow"
	Hates 0 "DrQ"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 38		// Desert Eagle
	AddItem 900		// 357cal
	
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3065	// Spectra pants - camo06
	AddItem 4001	// Spectra Armor

	// Items
	AddItem 181		// Crowbar
}

//04 =========================================================================================================================================
Character ("Vicki", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 2
	EyeColor 1

	TextIndex 4
	VoiceType 4
	FacialAnimType 0	
	Portrait 1004	

	Head 4
	Torso  312	//top 01 01
	Legs 2012
	Feet 12

 /// STATS
	Agility			82
	Dexterity		75
	Strength		72
	Wisdom			77
	Perception		90

 /// SKILLS
	Marksmanship	75
	Medical			18
	Mechanics		84
	Explosives		28
	Sneak			70

 /// TRAITS
	Trait Runner
	Trait HandGunExpert
	Trait AssaultRifleAdept

	Level 1
	
	HiringFee 24291
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:	
	// Weapons
	AddItem 7050	// Glock 20
	AddItem 926		// 10x25mm
	AddItem 926		// 10x25mm
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 3069	// Spectra Pants - blue
	Attachment 80	// Handgun holster 2
	AddItem 2205	// T-shirt - grey
	AddItem 4021	// Concealable ballistic vest
	AddItem 6042	// Sunglasses - round
	AddItem 1244	// Bandanna pattern - red
	
	// Items
	AddItem 110		// Tool Kit
}

//05 =========================================================================================================================================
Character ("Trevor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 5
	VoiceType 5
	Portrait 1005

	Head 05
	Cap 538	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		92
	Strength		79
	Wisdom			93
	Perception		94

 /// SKILLS
	Marksmanship	73
	Medical			7
	Mechanics		95
	Explosives		78
	Sneak			48

 /// TRAITS
	Trait ExplosivesExpert
	Trait ShotgunAdept

	Level 1

	HiringFee 40021
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Fidel"	
	Hates 0 "Fidel"

 /// - EQUIP:	
	// Weapons
	AddItem 47		// CAWS
	AddItem 905		// 12 Gauge

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 2221	// Flannel shirt - gray
	AddItem 3120	// Trousers - beige
	AddItem 4000	// Kevlar Vest

	// Items
	AddItem 120		// Defuse Kit
	AddItem 160		// C4 Timer
	AddItem 111		// Tool Kit
	AddItem 182		// Lock pick
}

//06 =========================================================================================================================================
Character ("Grunty", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 6
	VoiceType 6
	Portrait 1006

	Head 06
	Cap 501	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		71
	Strength		71
	Wisdom			72
	Perception		76

 /// SKILLS
	Marksmanship	75
	Medical			3
	Mechanics		50
	Explosives		22
	Sneak			39

 /// TRAITS
	Trait Teamplayer
	Trait NightOps
	Trait MachineGunAdept

	Level 1
	
	HiringFee 9161
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 26		// MP5K
	AddItem 911		// 9mm
	AddItem 911		// 9mm

	// Armor
	AddItem 5061	// Cowboy boots - black
	AddItem 3121	// black trousers
	AddItem 2124	// black jacket
	AddItem 6031	// Sunglasses - police

	// Items
	AddItem 790 	// Canteen
}

//07 =========================================================================================================================================
Character ("Ivan", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 7
	VoiceType 7	
	Portrait 1007

	Head 07
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			90
	Dexterity		85
	Strength		87
	Wisdom			82
	Perception		83

 /// SKILLS
	Marksmanship	82
	Medical			15
	Mechanics		14
	Explosives		55
	Sneak			45

 /// TRAITS
	Trait MachineGunExpert
	Trait AssaultRifleAdept
	Trait Deathwish

	Level 1
	
	HiringFee 29617
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Igor"
	Likes 1 "Grunty"

 /// - EQUIP:
	// Weapons
	AddItem 7039	// AK-74
	AddItem 907		// 5.45mm
	AddItem 907		// 5.45mm
	AddItem 98		// Eotech scope
	
	// Armor
	AddItem 1226 	// Fur cap - black
	AddItem 2111	// Uniform - green
	AddItem 3051	// Kevlar pants tucked - green 
	Attachment 81	// Handgun holster - Brown leather
	AddItem 5040	// Military boots - black
	AddItem 4005	// Flak Jacket MKII
}

//08 =========================================================================================================================================
Character ("Steroid", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 8
	VoiceType 8	
	Portrait 1008

	Head 508
	Cap 507	
	Torso 2	//black shirt
	Legs 2000
	Feet 0
	//Attachment 60

 /// STATS
	Agility			56
	Dexterity		48
	Strength		96
	Wisdom			66
	Perception		74

 /// SKILLS
	Marksmanship	61
	Medical			22
	Mechanics		71
	Explosives		13
	Sneak			27

 /// TRAITS
	Trait Tough
	Trait Runner
	Trait Macho

	Level 1
	
	HiringFee 13129
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"
	Hates 0 "Igor"
	Hates 1 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 38		// Desert Eagle
	AddItem 900		// 357cal
	AddItem 900		// 357cal

	// Weapons
	AddItem 5041	// Military boots - brown
	AddItem 3040	// Kevlar Pants tucked - camo01
	AddItem 4003	// Light Flak Jacket
	
	// Items
	AddItem 111		// Tool Kit
}

//09 =========================================================================================================================================
Character ("Igor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 9
	VoiceType 9
	Portrait 1009

	Head 509
	Cap	530	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			80
	Dexterity		72
	Strength		78
	Wisdom			84
	Perception		76

 /// SKILLS
	Marksmanship	62
	Medical			36
	Mechanics		17
	Explosives		19
	Sneak			63

 /// TRAITS
	Trait Pathfinder
	Trait Chameleon
	Trait Gunslinger

	Level 1
	
	HiringFee 12637
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ivan"
	Likes 1 "Grunty"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 7037	// PP-19 Bizon
	AddItem 924 	// 9x18mm Makarov
	AddItem 924 	// 9x18mm Makarov

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3085	// Spectra pants tucked - camo06
	Attachment 60	// Knife holster 2
	AddItem 2068	// Shirt - black
	AddItem 4004	// Flak Jacket

}

//10 =========================================================================================================================================
Character ("Shadow", 0)
{
 /// - BODY:	
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 10
	VoiceType 10
	Portrait 1010
	
	Head 10
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			96
	Dexterity		83
	Strength		88
	Wisdom			77
	Perception		78

 /// SKILLS
	Marksmanship	87
	Medical			30
	Mechanics		12
	Explosives		22
	Sneak			97

 /// TRAITS
	Trait Chameleon
	Trait SniperRifleExpert

	Level 1

	HiringFee 44772
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 7027	// Steyr Scout
	AddItem 95		// Sniper scope 12x
	AddItem 908		// 5.56mm
  	AddItem 55		// Fiveseven
 	AddItem 90		// Silencer
 	AddItem 909		// 5.7mm
	
	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3043	// Kevlar pants tucked - camo04
	Attachment 70	// Handgun holster
	AddItem 2083	// Shirt - camo04
	AddItem 4021	// Concealable ballistic vest
	AddItem 1203	// Boonie hat - camo04
	
	// Items
	AddItem 126		// Smoke Grenade
}

//11 =========================================================================================================================================
Character ("Red", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 11
	VoiceType 11
	Portrait 1011

	Head 11
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		74
	Strength		69
	Wisdom			79
	Perception		77

 /// SKILLS
	Marksmanship	58
	Medical			5
	Mechanics		33
	Explosives		82
	Sneak			15

 /// TRAITS
	Trait ExplosivesExpert
	Trait Teamplayer
	Trait Nightblind

	Level 1
	
	HiringFee 9635
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	// Weapons
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	AddItem 911		// 9mm

	// Armor
	AddItem 5024	// Shoes - brown
	Attachment 60
	AddItem 3124	// Trousers - green
	AddItem 2220	// Flannel shirt - red
	AddItem 4003	// Flak Jacket 1
	
	// Items
	AddItem 111		// Field Cleaning Kit
	AddItem 160		// C4 Timer
}

//12 =========================================================================================================================================
Character ("Reaper", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 12 
	VoiceType 12
	Portrait 1003

	Head 512
	Cap 552	//reaper brown
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			92
	Dexterity		82
	Strength		79
	Wisdom			81
	Perception		92

 /// SKILLS
	Marksmanship	87
	Medical			2
	Mechanics		37
	Explosives		47
	Sneak			90

 /// TRAITS
	Trait SniperRifleExpert
	Trait AssaultRifleExpert
	Trait Chameleon

	Level 1

	HiringFee 47499
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Shadow"

 /// - EQUIP:
	// Weapons
	AddItem 31		// M14 EBR
	AddItem 96		// ACOG Scope
	AddItem 901		// 7.62mm Nato

	// Armor
	Additem 5042	// Military boots - dark brown
	AddItem 3300	// Trousers - jeans black
	AddItem 2153	// Biker jacket - brown
	AddItem 4021	// Concealable ballistic vest
}

//13 =========================================================================================================================================
Character ("Fidel", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 13
	VoiceType 13
	Portrait 1012

	Head 13
	Torso 2001
	Legs 2001
	Feet 1

 /// STATS
	Agility			83
	Dexterity		64
	Strength		83
	Wisdom			71
	Perception		64

 /// SKILLS
	Marksmanship	71
	Medical			30
	Mechanics		6
	Explosives		93
	Sneak			40

 /// TRAITS
	Trait MachineGunExpert
	Trait MeleeAdept
	Trait ExplosivesAdept

	Level 1
	
	HiringFee 18464
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	// Likes 0 "Razor"

 /// - EQUIP:
	// Weapons
	AddItem 28		// Tec 9
	AddItem 911		// 9_mm
	AddItem 911		// 9_mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3030 	// Kevlar pants - brown	
	AddItem 2110	// Uniform - brown
	AddItem 1223	// Beret - black
	AddItem 4000	// Kevlar Vest

	
	// Items
	AddItem 125		// Frag Grenade
	AddItem 120		// Defuse Kit
}

//14 =========================================================================================================================================
Character ("Fox", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 14
	VoiceType 14
	FacialAnimType 0
	Portrait 1014

	Head 514
	Cap 58	//hair 13 brown
	Torso 910
	Legs 2010	//naked
	Feet 10

 /// STATS
	Agility			75
	Dexterity		81
	Strength		55
	Wisdom			71
	Perception		68

 /// SKILLS
	Marksmanship	49
	Medical			80
	Mechanics		15
	Explosives		8
	Sneak			64

 /// TRAITS
	Trait Nudist
	Trait Teamplayer
	Trait SubMachineGunExpert

	Level 1
	
	HiringFee 8885
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Wolf"
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	// Weapons
	AddItem 26		// MP5K
	AddItem 7102	// Laser sight
	AddItem 911		// 9_mm
	AddItem 911		// 9_mm

	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3100	// Shorts - jeans
	AddItem 2030	// T-shirt - black chick
	
	// Items
	AddItem 100		// Large Medkit
}

//15 =========================================================================================================================================
Character ("Sidney", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 15	
	VoiceType 15
	Portrait 1009
	//portrait check!

	Head 15
	//Cap 500	//grunty black	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			70
	Dexterity		91
	Strength		76
	Wisdom			78
	Perception		89

 /// SKILLS
	Marksmanship	72
	Medical			50
	Mechanics		2
	Explosives		15
	Sneak			82

 /// TRAITS
	Trait SubmachineGunAdept
	Trait Gunslinger
	Trait TeamPlayer

	Level 1
	
	HiringFee 24832
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Scope"

 /// - EQUIP:
	// Weapons
	AddItem 9		// HK MP53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	// Armor
	AddItem 2092	// Long sleeves shirt - grey
	AddItem 3121	// Trousers - black
	AddItem 5025	// Shoes - white
	AddItem 4021	// Concealable ballistic vest
	AddItem 1275	// Flatcap

	// Items
	AddItem 101		// Medkit
	AddItem 125		// Frag Grenade
}

//16 =========================================================================================================================================
Character ("Gus", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 16
	VoiceType 16
	Portrait 1007
	//portrait check!
	
	Head 16
	Torso 11
	Legs 2002
	Feet 2

 /// STATS
	Agility			65
	Dexterity		83
	Strength		82
	Wisdom			94
	Perception		97

 /// SKILLS
	Marksmanship	93
	Medical			68
	Mechanics		80
	Explosives		93
	Sneak			73

 /// TRAITS
	Trait MachineGunExpert
	Trait AssaultRifleExpert
	Trait Overweight

	Level 1

	HiringFee 55865
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Len"

 /// - EQUIP:
	//Weapons
	AddItem 12		// G3
	AddItem 7104	// Folding stock
	AddItem 901		// 7.62mmN
	AddItem 39		// Glock17
	AddItem 911		// 9mm
 
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3081 	// Spectra pants tucked - camo02
	AddItem 2201 	// T-shirt - black
	AddItem 4001 	// Spectra Vest
	AddItem 1101	// Military cap - camo02

	// Items
	AddItem 101		// Medkit
	AddItem 401		// Mini grenade
}

//17 =========================================================================================================================================
Character ("Buns", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 17
	VoiceType 17
	FacialAnimType 1
	Portrait 1017

	Head 517
	Cap 90		//hair 23 brown
	Torso 303	//top 02 01
	Legs 2010
	Feet 10

 /// STATS
	Agility			75
	Dexterity		82
	Strength		59
	Wisdom			81
	Perception		72

 /// SKILLS
	Marksmanship	67
	Medical			56
	Mechanics		2
	Explosives		1
	Sneak			49

 /// TRAITS
	Trait SniperRifleAdept
	Trait Runner
	Trait HandgunExpert

	Level 1

	HiringFee 12035
	HiringDeathRate 40
	HiringReputation 0 

 /// - RELATIONS:
	Dislikes 1 "Reaper"
	Hates 0 "Fox"
	Hates 0 "Reaper"

 /// - EQUIP:
	// Weapons
	AddItem 5		// USP
	AddItem 7100	// Sights set
	AddItem 903		// 45. Cal
	AddItem 903		// 45. Cal
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 2075	// Shirt - hawaii red
	AddItem 3125	// Trousers - grey
	AddItem 4003	// Flak Jacket 1
	
	// Items
	AddItem 101		// Medkit
}

//18 =========================================================================================================================================
Character ("Ice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 18 
	VoiceType 18
	Portrait 1001

	Head 518
	Cap	539		// hair 03 black
	Torso 902
	Legs 2002
	Feet 2

 /// STATS
	Agility			81
	Dexterity		86
	Strength		79
	Wisdom			78
	Perception		82

 /// SKILLS
	Marksmanship	71
	Medical			3
	Mechanics		52
	Explosives		1
	Sneak			76

 /// TRAITS
	Trait SubmachineGunExpert
	Trait Teamplayer 

	Level 1

	HiringFee 19996
	HiringDeathRate 40
	HiringReputation 0 

 /// - RELATIONS:
	Likes 0 "Magic"
	Likes 1 "Grizzly"

 /// - EQUIP:
	// Weapons
	AddItem 5020	// Chucks
	AddItem 2077	// Shirt - camo08
	AddItem 3100	// Trousers - jeans short
	AddItem 1245	// Bandanna - blue pattern
	
	// Armor
	AddItem 7046	// IMI Uzi
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm
	AddItem 90		// Silencer
	
	// Items
  	AddItem 111		// Field Cleaning Kit

}

//19 =========================================================================================================================================
Character ("Spider", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 19
	VoiceType 19
	FacialAnimType 2
	Portrait 1025

	Head 519
	Cap 58		//hair 13 brown
	Torso  303	//top 02 01
	Legs 2010
	Feet 10

 /// STATS
	Agility			61
	Dexterity		76
	Strength		68
	Wisdom			76
	Perception		66

 /// SKILLS
	Marksmanship	57
	Medical			83
	Mechanics		0
	Explosives		0
	Sneak			81

 /// TRAITS
	Trait NightOps
	Trait Chameleon
	Trait Runner

	Level 1
	
	HiringFee 13085
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Static"

 /// - EQUIP:
  	// Weapons
	AddItem 65		// M1911
	AddItem 903		// .45 ACP
	AddItem 903		// .45 ACP
	
	// Armor
	AddItem 5025	// Shoes - white
	AddItem 3122	// Trousers - blue
	AddItem 2073	// Short sleeves shirt - white
	AddItem 1236	// Bandanna - white

	// Items
	AddItem 100		// Large Medkit
	AddItem 104		// Syringe
}

//20 =========================================================================================================================================
Character ("Cliff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 20
	VoiceType 20
	Portrait 1011

	Head 511
	Cap 527	//lynx brown
	Torso 3
	Legs 2000
	Feet 0

 /// STATS
	Agility			65
	Dexterity		70
	Strength		75
	Wisdom			89
	Perception		72

 /// SKILLS
	Marksmanship	80
	Medical			86
	Mechanics		24
	Explosives		51
	Sneak			31

 /// TRAITS
	Trait SubmachineGunAdept
	Trait Untouched
	Trait Runner

	Level 1
	
	HiringFee 16381
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 9		// MP53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
 
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 2073	// shirt - white
	AddItem 3021	// Kevlar Pants - camo02
	AddItem 4023	// Combat Medic Vest
	AddItem 1181	// Hat - camo02
	
	// Items
	AddItem 100 // Large Medkit
}

//21 =========================================================================================================================================
Character ("Bull", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 21
	VoiceType 21
	Portrait 1006

	Head 3
	Torso 1
	Legs 2000
	Feet 0

 /// STATS
	Agility			59
	Dexterity		64
	Strength		98
	Wisdom			65
	Perception		60

 /// SKILLS
	Marksmanship	52
	Medical			10
	Mechanics		25
	Explosives		17
	Sneak			25

 /// TRAITS
	Trait Tough
	Trait Overweight
	Trait MeleeExpert

	Level 1
	
	HiringFee 10707
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Nails"	

 /// - EQUIP:
	// Weapons
	AddItem 38		// Desert Eagle
	AddItem 900		// .357 cal
	AddItem 52		// Machete
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3061	// Spectra Pants - camo02
	Attachment 60	// Knife holster 2
	AddItem 2067	// Shirt - beige
	AddItem 1230	// Bandana - beige
	AddItem 4003	// Flak Jacket

	// Items
	AddItem 181		// Crowbar
}

//22 =========================================================================================================================================
Character ("Hitman", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 22
	VoiceType 22
	Portrait 1003

	Head 22
	Torso 0
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		40
	Strength		69
	Wisdom			79
	Perception		88

 /// SKILLS
	Marksmanship	79
	Medical			3
	Mechanics		11
	Explosives		35
	Sneak			35

 /// TRAITS
 Trait Overweight
 Trait Teamplayer
 Trait SubMachineGunExpert

	Level 1
	
	HiringFee 12879
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Grunty"
	Likes 1 "Raven"
	Hates 0 "Raider"

 /// - EQUIP:
	// Weapons
	AddItem 7015	// FAMAE SAF
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm

	// Armor	
	AddItem 5023	// Shoes - black
	AddItem 3121	// Trousers - black
	Attachment 81	// Handgun holster leather
	AddItem 2070	// Shirt - brown
	AddItem 4021	// Concealable ballistic vest

	// Items
	AddItem 127		// Stun Grenade

}

//23 =========================================================================================================================================
Character ("Buzz", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 23
	VoiceType 23
	FacialAnimType 0
	Portrait 1004

	Head 525
	Cap 76		//hair 18 black	
	Torso  910	//top 01 01
	Legs 2010	//naked
	Feet 10

 /// STATS
	Agility			82
	Dexterity		71
	Strength		68
	Wisdom			73
	Perception		87

 /// SKILLS
	Marksmanship	85
	Medical			0
	Mechanics		5
	Explosives		19
	Sneak			84

 /// TRAITS
 Trait AssaultRifleExpert
 Trait MachineGunAdept

	Level 1

	HiringFee 22767
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
  	Dislikes 0 "Lynx"
  	Hates 0 "Lynx"

 /// - EQUIP:
	// Weapons
	 AddItem 35		// Enfield L85
	 AddItem 908	// 5.56mm

	// Armor
	AddItem 5043	// Military boots - white
	AddItem 3095	// Spectra pants tucked - camo09 snow
	AddItem 6007	// Scarf - white
	AddItem 4021	// Concealable ballistic vest
}

//24 =========================================================================================================================================
Character ("Raider", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 24
	VoiceType 24
	Portrait 1010

	Head 24	
	Torso 2
	Legs 2000
	Feet 0

 /// STATS
	Agility			71
	Dexterity		85
	Strength		80
	Wisdom			83
	Perception		87

 /// SKILLS
	Marksmanship	77
	Medical			11
	Mechanics		12
	Explosives		20
	Sneak			78

 /// TRAITS
 Trait AssaultRifleAdept
 Trait Gunslinger
 Trait TeamPlayer

	Level 1
	
	HiringFee 21552
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Raven"
	Hates 0 "Hitman"

 /// - EQUIP:
	// Weapons
	AddItem 56		// HK G36C
	AddItem 908		// 5_56mm
	
	// Armor
	AddItem 5040	// Boots black
	AddItem 3054	// Kevlar Pants short - camo08
	Attachment 70	// Handgun holster
	AddItem 4020	// SWAT Vest
	AddItem 2116	// Uniform - camo08
	AddItem 1147	// Helmet /w goggles - camo08
	
	// Items
	Additem 400		// Flashbang grenade
}

//25 =========================================================================================================================================
Character ("Raven", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 25
	VoiceType 25
	FacialAnimType 2
	Portrait 1025

	Head 725
	Cap 77	//hair 18 blonde
	Torso  910 //naked
	Legs 2010
	Feet 10

 /// STATS
	Agility			76
	Dexterity		88
	Strength		56
	Wisdom			77
	Perception		86

 /// SKILLS
	Marksmanship	84
	Medical			17
	Mechanics		5
	Explosives		5
	Sneak			72

 /// TRAITS
	Trait SniperRifleAdept
	Trait NightOps

	Level 1

	HiringFee 20124
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
  	Likes 0 "Raider"
	Likes 1 "Spider"

 /// - EQUIP:
	AddItem 7004	// M1A SOCOM 16
	AddItem 7  		// Knife
	AddItem 901		// 7_62mm NATO
	AddItem 96		// ACOG 4x
	
	AddItem 5040	// Boots black
	AddItem 3054	// Kevlar Pants short - camo08
	Attachment 50	// Knife holster
	AddItem 2041	// T-shirt - camo08
	AddItem 4020	// SWAT Vest
	AddItem 6030	// Sunglasses - ballistic

}

//26 =========================================================================================================================================
Character ("Static", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 26
	VoiceType 26
	Portrait 1005

	Head 26
	Cap 557	//hair static brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			66
	Dexterity		91
	Strength		64
	Wisdom			74
	Perception		78

 /// SKILLS
	Marksmanship	71
	Medical			5
	Mechanics		93
	Explosives		28
	Sneak			45

 /// TRAITS
	Trait ShotgunExpert
	Trait NightOps

	Level 1
	
	HiringFee 23113
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 1 "Spider"
	Dislikes 1 "Stephen"

 /// - EQUIP:
	// Weapons
	AddItem 33 		// M870 Shotgun
	AddItem 905 	// Gauge 12
	AddItem 905 	// Gauge 12
	
	// Armor
	AddItem 5024	// Shoes - brown
	AddItem 2351	// Leather jacket - black
	AddItem 3030	// Kevlar Pants - brown
	
	// Items
	AddItem 110		// Tool Kit
	AddItem 182		// Lockpick
}

//27 =========================================================================================================================================
Character ("Len", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 27
	VoiceType 27
	Portrait 1002

	Head 27
	Torso 13
	Legs 2001
	Feet 1

 /// STATS
	Agility			80
	Dexterity		85
	Strength		77
	Wisdom			83
	Perception		95

 /// SKILLS
	Marksmanship	78
	Medical			35
	Mechanics		54
	Explosives		47
	Sneak			78

 /// TRAITS
	Trait TeamPlayer
	Trait MachineGunAdept
	Trait AssaultRifleExpert

	Level 1

	HiringFee 32106
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Vicki"
	Likes 1 "Dr.Q"

 /// - EQUIP:
	// Weapons
	AddItem 2		// M4 Carbine
	AddItem 908 	// 5_56mm
 
	// Armor
	AddItem 5042	// Military boots - brown
	AddItem 3043 	// Kevlar pants tucked - camo04
	Attachment 50	// Knife holster
	AddItem 2103	// Uniform - camo04
	AddItem 1222	// barret - 03 green
	AddItem 4004	// Flak Jacket 2
	
	// Items
  	AddItem 104		// Syringe
}

//28 =========================================================================================================================================
Character ("Danny", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 28
	VoiceType 28
	Portrait 1007

	Head 28
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			85
	Dexterity		79
	Strength		68
	Wisdom			82
	Perception		69

 /// SKILLS
	Marksmanship	60
	Medical			88
	Mechanics		12
	Explosives		0
	Sneak			55

 /// TRAITS
	Trait HandgunExpert
	Trait Runner
	Trait Scout

	Level 1
	
	HiringFee 19030
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Steroid"
	Hates 0 "Steroid"

 /// - EQUIP:
	// Weapons
	AddItem 39		// Glock 17
	AddItem 911		// 9mm
	AddItem 911		// 9mm
	Additem 7101	// Grip kit
	
	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3092 	// Spectra pants tucked - grey
	Attachment 80	// Handgun holster
	AddItem 2071 	// Shirt - green
	AddItem 4023 	// Combat Medic Vest

	// Items
	AddItem 100		// large Medkit
}


//29  =========================================================================================================================================
Character ("Magic", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 29
	VoiceType 29
	Portrait 1029

	Head 529
	Cap	539	//ice
	Torso 901
	Legs 2001
	Feet 1

 /// STATS
	Agility			94
	Dexterity		88
	Strength		92
	Wisdom			80
	Perception		92

 /// SKILLS
	Marksmanship	89
	Medical			24
	Mechanics		91
	Explosives		27
	Sneak			93

 /// TRAITS
	Trait Chameleon
	Trait Runner
	Trait AssaultRifleExpert

	Level 1
	
	HiringFee 59327
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Blood"
	Likes 1 "Ice"
	Dislikes 0 "Buns"
	Hates 0 "Buns"

 /// - EQUIP:
	// Weapon
	AddItem 15		// IMI Tavor TAR-21
	AddItem 7103	// Rifle suppressor
	AddItem 908		// 5.56mm

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3088	// Spectra pants tucked - black
	Attachment 80	// Handgun holster
	AddItem 2201	// T-shirt - black
	AddItem 4000	// Kevlar Vest
	Additem 1250	// Beanie hat - black

	// Items
	AddItem 182 // Lockpick
	AddItem 111 // Tool Kit
}


//30 =========================================================================================================================================
Character ("Stephen", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 30
	VoiceType 30
	Portrait 1002

	Head 505
	Cap 570		//md black	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			71
	Dexterity		78
	Strength		80
	Wisdom			94
	Perception		80

 /// SKILLS
	Marksmanship	67
	Medical			25
	Mechanics		15
	Explosives		60
	Sneak			64

 /// TRAITS
	Trait SubmachineGunAdept
	Trait NightOps
	Trait TeamPlayer

	Level 1
	
	HiringFee 17288
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Dislikes 0 "Static"
	Hates 0 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 25		// P90
	AddItem 909		// 5.7mm
	Additem 7102	// Laser sight

	// Armor
	Additem 5023	// Shoes - black
	AddItem 3121 	// Trousers - black
	AddItem 2122	// Jacket - black red tie
}


//31 =========================================================================================================================================
Character ("Scully", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 31
	VoiceType 31
	Portrait 1008

	Head 3	
	Cap 541	//hair
	Torso 1
	Legs 2000
	Feet 0

 /// STATS
	Agility			94
	Dexterity		90
	Strength		91
	Wisdom			85
	Perception		90

 /// SKILLS
	Marksmanship	84
	Medical			36
	Mechanics		61
	Explosives		66
	Sneak			91

 /// TRAITS
	Trait MeleeExpert
	Trait Runner
	Trait Teamplayer

	Level 1

	HiringFee 43488
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 14		// Steyr AUG-A2
	AddItem 908		// 5_56mm
	AddItem 7032	// KA-BAR combat knife

	// Armor
	AddItem 5041	// Military boots - light brown
	AddItem 3086 	// Spectra pants tucked - camo07
	AddItem 2026 	// T-shirt - camo07
	AddItem 4022 	// Dyneema vest

	// Items
	AddItem 104 // Syringe
	AddItem 127 // Stun grenades
}

//32 
Character ("Malice", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 32
	VoiceType 32
	Portrait 1000

	Head 00
	Cap 527			// Lynx hair brown
	Torso 2000		// white
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		83
	Strength		89
	Wisdom			55
	Perception		64

 /// SKILLS
	Marksmanship	73
	Medical			12
	Mechanics		14
	Explosives		16
	Sneak			60

 /// TRAITS
	Trait MeleeExpert
	Trait Tough

	Level 1

	HiringFee 14541

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Spider"
	
 /// - EQUIP:
	// Weapons
	AddItem 42		// Beretta 93R 
	AddItem 911		// 9_mm
	AddItem 7		// Combat knife

	
	Additem 5022	// Shoes - sport
	AddItem 2204	// T-shirt - green
	AddItem 3025 	// Kevlar pants - camo06
	Additem 4003	// Light Flak Jacket
}

//33 =========================================================================================================================================
Character ("DrQ", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 33
	VoiceType 33
	Portrait 1200
	//Portrait 1001

	Head 33	
	Torso 2000	//white
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		81
	Strength		73
	Wisdom			85
	Perception		54

 /// SKILLS
	Marksmanship	58
	Medical			87
	Mechanics		19
	Explosives		20
	Sneak			63

 /// TRAITS
 Trait MeleeAdept
 Trait NightOps
 Trait Pathfinder

	Level 1
	
	HiringFee 17519
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 16		// Type 85
	AddItem 917		// 7_62x25mm
	AddItem 917		// 7_62x25mm

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3032	// Kevlar Pants - grey
	Attachment 50	// Knife holster
	AddItem 2202	// T-shirt - blue
	Additem 4023	// Combat Medic Vest

	// Items
	AddItem 100		// Large Medikit
	AddItem 104		// Syringe

}

//34  =========================================================================================================================================
Character ("Nails", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 34
	VoiceType 34
	Portrait 1009

	Head 534
	Cap 557	//static brown		
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			60
	Dexterity		86
	Strength		90
	Wisdom			67
	Perception		76

 /// SKILLS
	Marksmanship	71
	Medical			11
	Mechanics		63
	Explosives		78
	Sneak			71

 /// TRAITS
 Trait ShotgunExpert
 Trait ExplosivesExpert
 Trait Tough

	Level 1
	
	HiringFee 21443
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Fox"

 /// - EQUIP:
	// Weapons
	AddItem 20		// FN Tactical
	AddItem 7105	// Gen II sights system 
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge

	// Armor
	Additem 5040	// Military boots - black
	AddItem 3127	// Trousers - jeans
	AddItem 2035	// T-shirt - metallica
	AddItem 4021	// Concealable ballistic vest
	Additem 6022	// Sunglasses - Holbrook

	// Items
 	AddItem 110		// Toolkit
	AddItem 182		// lock pick
	AddItem 161		// C4 with remote
}

//35  =========================================================================================================================================
Character ("Thor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 35
	VoiceType 35
	Portrait 1002

	Head 535
	Cap	547
	Torso 0	//white naked
	Legs 2000
	Feet 0

 /// STATS
	Agility			83
	Dexterity		80
	Strength		76
	Wisdom			77
	Perception		74

 /// SKILLS
	Marksmanship	72
	Medical			70
	Mechanics		35
	Explosives		11
	Sneak			82

 /// TRAITS
 Trait HandgunExpert
 Trait Scavenger
 Trait Teamplayer

	Level 1
	
	HiringFee 19409
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Ice"
	Likes 1 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 40		// Glock 18
	AddItem 90		// Silencer
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm
 
	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3028	// Kevlar Pants - black
	Attachment 81	// Handgun holster
	AddItem 2206	// T-shirt - white
	AddItem 4003	// Flak Jacket

	// Items
	AddItem 101 //MedKit

}


//36
Character ("Scope", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 36
	VoiceType 36
	FacialAnimType 1
	Portrait 1017

	Head 14
	Cap 41	//hair 9 blonde
	Torso  2010 //naked
	Legs 2010
	Feet 10

 /// STATS
	Agility			89
	Dexterity		76
	Strength		64
	Wisdom			81
	Perception		97

 /// SKILLS
	Marksmanship	90
	Medical			17
	Mechanics		4
	Explosives		21
	Sneak			89

 /// TRAITS
	Trait SniperRifleExpert
	Trait NightOps
	Trait Runner

	Level 1
	
	HiringFee 42293
	HiringDeathRate 40
	HiringReputation 0
 

 /// - RELATIONS:
	Likes 0 "Sidney"

 /// - EQUIP:
	// Weapons
	AddItem 23		// M24
	AddItem 95		// Scope
	AddItem 901		// 7.62mm Nato
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3020	// Kevlar Pants - camo01
	Attachment 60	// Knife holster
	AddItem 2060	// Shirt - camo01
	AddItem 4000	// Kevlar Vest
	AddItem 6022	// Sunglasses - Holbrook
	AddItem 1100	// Military cap - camo01
}


//37
Character ("Wolf", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 37
	VoiceType 37
	Portrait 1008

	Head 502
	Cap	570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			83
	Dexterity		82
	Strength		89
	Wisdom			76
	Perception		71

 /// SKILLS
	Marksmanship	66
	Medical			48
	Mechanics		65
	Explosives		40
	Sneak			56

 /// TRAITS
	Trait ShotgunExpert
	Trait Gunslinger

	Level 1

	HiringFee 15075
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:
	Likes 0 "Fox"
	Likes 1 "Lynx"

 /// - EQUIP:
	// Weapons
	AddItem 7034	// Ithaca 37 "Stakeout"
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge
 
	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3127 	// Trousers - jeans
	AddItem 2070 	// Shirt - brown

	// Items
	AddItem 110		// Tool Kit
	AddItem 104		// Syringe
}


//38
Character ("MD", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 38
	VoiceType 38
	Portrait 1000

	Head 505
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			62
	Dexterity		70
	Strength		76
	Wisdom			94
	Perception		45

 /// SKILLS
	Marksmanship	52
	Medical			80
	Mechanics		7
	Explosives		0
	Sneak			39

 /// TRAITS
	Trait Teamplayer
	Trait Wimp
	Trait MeleeAdept

	Level 1
	
	HiringFee 10048
	HiringDeathRate 40
	HiringReputation 0

 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 41		// Beretta 92F
	AddItem 911		// 9mm
	AddItem 911		// 9mm
 
	// Armor
	AddItem 5020	//chucks
	AddItem 3120 	//trousers beige
	AddItem 2071 	//shirt green

	// Items
	AddItem 101 // Medkit
}


//39
Character ("Meltdown", 0)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 39
	VoiceType 39
	FacialAnimType 2
	Portrait 1025

	Head 539
	Cap 55			// hair 12 red
	Torso  300		// top 01 01
	Legs 2010		// naked
	Feet 10

 /// STATS
	Agility			74
	Dexterity		80
	Strength		76
	Wisdom			82
	Perception		83

 /// SKILLS
	Marksmanship	68
	Medical			3
	Mechanics		22
	Explosives		60
	Sneak			87

 /// TRAITS
	Trait ExplosivesExpert
	Trait Loner
	Trait MachineGunExpert

	Level 1

	HiringFee 18003
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 17		// M249
	AddItem 908		// 5_56mm
	AddItem 908		// 5_56mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3127	// Trousers - jeans
	AddItem 2152	// Biker jacket - black
	AddItem 4021	// Concealable ballistic vest
}


//40
Character ("Biff", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 40
	VoiceType 40
	Portrait 1006

	Head 9
	Cap 502			// 501
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			77
	Dexterity		73
	Strength		49
	Wisdom			66
	Perception		68

 /// SKILLS
	Marksmanship	57
	Medical			24
	Mechanics		0
	Explosives		4
	Sneak			25

 /// TRAITS
 Trait TeamPlayer
 Trait Untouched
 Trait Wimp

	Level 1

	HiringFee 4416
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Larry"
	Likes 1 "Flo"

 /// - EQUIP:
	// Weapons
	AddItem 36		// .38 S&W
	AddItem 902		// .38 Special
	AddItem 902		// .38 Special

	// Armor
	AddItem 5023	// Shoes - black
	AddItem 3125	// Trousers - grey
	AddItem 2124	// Jacket - black

	// Items
	AddItem 709		// Milk low fat

}

//41
Character ("Haywire", 0)
{
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 41
	VoiceType 41
	Portrait 1002

	Head 127
	Cap	547
	Torso 0			// white naked
	Legs 2000
	Feet 0

 /// STATS
	Agility			63
	Dexterity		78
	Strength		79
	Wisdom			58
	Perception		86

 /// SKILLS
	Marksmanship	48
	Medical			2
	Mechanics		8
	Explosives		31
	Sneak			33

 /// TRAITS
 Trait MeleeAdept
 Trait SubmachineGunAdept

	Level 1

	HiringFee 10366
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Razor"
	Likes 1 "Numb"
	Dislikes 0 "Biff"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Combat knife
	AddItem 65		// M1911A1
	AddItem 903		// .45 ACP

	// Armor
	AddItem 5024	// Shoes - brown
	AddItem 3300	// Trousers - jeans black
	Attachment 51
	AddItem 2032	// T-shirt - size matters

}

//42
Character ("Gasket", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 2

	TextIndex 42
	VoiceType 42
	Portrait 1009

	Head 3
	Cap	547
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			72
	Dexterity		89
	Strength		73
	Wisdom			49
	Perception		69

 /// SKILLS
	Marksmanship	54
	Medical			0
	Mechanics		82
	Explosives		8
	Sneak			25

 /// TRAITS
 Trait ShotgunAdept
 Trait Pathfinder
 Trait Scavenger

	Level 1

	HiringFee 14518
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Vicki"
	Dislikes 0 "Igor"
	Dislikes 1 "Ivan"

 /// - EQUIP:
	// Weapons
	AddItem 33		// Remington M870
	AddItem 905		// 12 gauge
	AddItem 905		// 12 gauge

	// Armor
	AddItem 5022	// Shoes - sport
	AddItem 3028	// Kevlar Pants - black
	AddItem 2076	// Short sleeves shirt - 03 mechanic/employee
	AddItem 6031	// Sunglasses - police

	// Items
	/AddItem 111	// Field Cleaning Kit
	AddItem 182		// lockpick
}

//43
Character ("Razor", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 43	
	VoiceType 43

	Portrait 1002
	Head 7
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		87
	Strength		80
	Wisdom			53
	Perception		78

 /// SKILLS
	Marksmanship	47
	Medical			12
	Mechanics		8
	Explosives		11
	Sneak			60

 /// TRAITS
 Trait MeleeExpert
 Trait Macho

	Level 1
	
	HiringFee 16199
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Haywire"
	Likes 1 "Fidel"
	Dislikes 0 "Biff"
	Dislikes 1 "Flo"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 37		// FN Barracuda
	AddItem 900		// .357 Magnum

	// Armor
	AddItem 5042	// Military boots - dark brown
	AddItem 3032	// Kevlar Pants - grey
	Attachment 50
	AddItem 2029	// T-shirt - red Angel of death
}

//44
Character ("Flo", 0)
{
	Gender 1
	SkinColor 0
	EyeColor 1

	TextIndex 44
	VoiceType 44
	FacialAnimType 0
	Portrait 1014

	Head 14
	Cap 54			// hair 12 brown
	Torso 300		// top 01 01
	Legs 2010		// naked
	Feet 10

 /// STATS
	Agility			43
	Dexterity		74
	Strength		45
	Wisdom			89
	Perception		69

 /// SKILLS
	Marksmanship	44
	Medical			19
	Mechanics		7
	Explosives		2
	Sneak			68

 /// TRAITS
 Trait TeamPlayer
 Trait Overweight
 Trait Wimp

	Level 1
	
	HiringFee 3528
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Biff"
	Likes 1 "Lynx"
	Dislikes 0 "Meltdown"

 /// - EQUIP:
	// Weapons
	AddItem 36		// SW 38er Special
	AddItem 902		// 38cal
	AddItem 902		// 38cal

	// Armor
	AddItem 5020	// Sneakers
	AddItem 3126	// Trousers - white
	Additem 2068	// Short sleeves shirt - black
	AddItem 1275	// Flatcap
}

//45
Character ("Gumpy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 45
	VoiceType 45
	Portrait 1003

	Head 6
	Cap 572	//md brown
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			63
	Dexterity		71
	Strength		70
	Wisdom			90
	Perception		66

 /// SKILLS
	Marksmanship	52
	Medical			9
	Mechanics		0
	Explosives		67
	Sneak			15

 /// TRAITS
 Trait ExplosivesExpert

	Level 1
	
	HiringFee 9260
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:

 /// - EQUIP:
	// Weapons
	AddItem 7030	// Makarov PM
	AddItem 924		// 9x18mm Makarov
	AddItem 924		// 9x18mm Makarov

	// Armor
	AddItem 5021	// Shoes - leather brown
	AddItem 3124	// Trousers - green
	AddItem 2072	// Short sleeves shirt - grey
	AddItem 1192	// Hat - grey

	// Items
	AddItem 161		// C4 Remote
	AddItem 120		// Defuse Kit
}

//46
Character ("Larry", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 46
	VoiceType 46
	Portrait 1005

	Head 550
	Torso 2000
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		75
	Strength		67
	Wisdom			70
	Perception		68

 /// SKILLS
	Marksmanship	73
	Medical			64
	Mechanics		14
	Explosives		90
	Sneak			75

 /// TRAITS
 Trait ExplosivesExpert
 Trait Teamplayer

	Level 1
	
	HiringFee 17428
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Biff"
	Likes 1 "Flo"
	Dislikes 0 "Steroid"
	Dislikes 1 "Static"

 /// - EQUIP:
	// Weapons
	AddItem 54		// MP5SD
	AddItem 911		// 9x19mm
	AddItem 911		// 9x19mm

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3045	// Kevlar Pants tucked - camo06
	Attachment 70
	AddItem 2085	// Long sleeves shirt - camo06
	Vest 20

	// Items
	AddItem 101		// Medkit
	AddItem 160		// C4 timer
 }
 
 //48
Character ("Cougar", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 48
	VoiceType 48
	Portrait 1003
	Portrait 1008

	Head 5
	Cap 547
	Torso 0
	Legs 2000
	Feet 0

 /// STATS
	Agility			84
	Dexterity		78
	Strength		82
	Wisdom			77
	Perception		82

 /// SKILLS
	Marksmanship	84
	Medical			49
	Mechanics		58
	Explosives		37
	Sneak			85

 /// TRAITS
 Trait AssaultRifleExpert
 Trait Runner

	Level 1
	
	HiringFee 24746
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Wolf"
	Likes 1 "Len"

 /// - EQUIP:
	// Weapons
	AddItem 2		// M4
	AddItem 908		// 5.56mm Nato
	AddItem 908		// 5.56mm Nato

	// Armor
	AddItem 5040	// Military boots - black
	AddItem 3074	// Spectra Pants - camo08
	AddItem 2206	// T-shirt - white
	AddItem 4000	// Kevlar armor
}

//49
Character ("Numb", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 0

	TextIndex 49
	VoiceType 49
	Portrait 1003

	Head 602
	Cap	560	//hair	
	Torso 900
	Legs 2000
	Feet 0

 /// STATS
	Agility			91
	Dexterity		66
	Strength		84
	Wisdom			70
	Perception		68

 /// SKILLS
	Marksmanship	88
	Medical			58
	Mechanics		9
	Explosives		13
	Sneak			57

 /// TRAITS
 Trait NightOps
 Trait MeleeExpert

	Level 1
	
	HiringFee 20076
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Malice"
	Dislikes 0 "Scope"
	Dislikes 1 "Sidney"
	Dislikes 2 "Vicki"
	//Hates 0 "Sidney"
	//Hates 1 "Vicki"

 /// - EQUIP:
	// Weapons
	AddItem 7		// Knife
	AddItem 27		// Ingram MAC-10
	AddItem 903		// .45 ACP
	AddItem 903		// .45 ACP

	// Armor
	AddItem 5041	// Military boots - brown
	AddItem 3092	// Spectra pants tucked - grey
	Attachment 60
	AddItem 2045	// T-shirt - 17 gasmask
	AddItem 4022	// Dyneema vest
	AddItem 6030	// Sunglasses - ballistic
}

//50
Character ("Bubba", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 50
	VoiceType 50
	Portrait 1008

	Head 69 // 508
	Torso 2	//black shirt
	Legs 2000
	Feet 0

 /// STATS
	Agility			54
	Dexterity		68
	Strength		96
	Wisdom			29
	Perception		54

 /// SKILLS
	Marksmanship	73
	Medical			0
	Mechanics		59
	Explosives		61
	Sneak			5

 /// TRAITS
 Trait SubmachineGunExpert
 Trait DeathWish
 Trait Overweight

	Level 1
	
	HiringFee 10454
	HiringDeathRate 40
	HiringReputation 0
 
 /// - RELATIONS:
	Likes 0 "Bull"
	Likes 1 "Buzz"

 /// - EQUIP:
	// Weapons
	AddItem 7043	// Baseball bat
	AddItem 9		// HK53
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm

	// Armmor
	AddItem 5040	// Military boots - black
	AddItem 3069	// Spectra Pants - blue
	Attachment 80
	Additem 2109	// Uniform - blue
	Vest 22
	AddItem 1109	// Military cap - blue

	// Items
	AddItem 181		// Crowbar
}


///////////////RPC /////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////

//57
Character ("Miguel", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 117
	VoiceType 57
	Portrait 1007

	Head 33
	Cap 570	//md black
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 78
	//Dexterity 82
	Dexterity 72
	Strength 89
	Wisdom 93
	Perception 86

	//Marksmanship 83
	Marksmanship 60
	Mechanics 41
	Explosives 31
	Medical 12
	Sneak 39
	
	Level 1

 /// - TRAITS:
 	Trait Runner
 	Trait AssaultRifleAdept
 	Trait TeamPlayer
 	Trait Tough
 	Trait Scout

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2083	//lshirt camo04
	AddItem 3030	//combat brown
	AddItem 5040	//boots black

	RecruitAchievement 40
}


//58
Character ("Carlos", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 123
	VoiceType 58
	Portrait 1005

	Head 58
	Cap 570	//md black
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 70
	//Dexterity 65
	Dexterity 62
	Strength 64
	Wisdom 89
	Perception 79

	//Marksmanship 57
	Marksmanship 47
	Mechanics 68
	Explosives 51
	Medical 27
	Sneak 39
	
	Level 1

 /// - TRAITS:
 	Trait Bargainer
 	Trait ShortSighted
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2070	//shirt brown
	AddItem 3028	//combat black
	AddItem 5040	//boots black

	RecruitAchievement 41
}


//59
Character ("Ira", 5)
{
 /// - BODY:
	Gender 1
	SkinColor 0
	EyeColor 0

	TextIndex 101 //Used for recruitment dialog
	VoiceType 59
	FacialAnimType 2
	Portrait 1025

	Head 14
	Cap 42	//hair 9 brown
	Torso 2010
	Legs 2010
	Feet 10

 /// - STATS:
	Agility 89
	//Dexterity 95
	Dexterity 75
	Strength 43
	Wisdom 87
	Perception 88

	//Marksmanship 60
	Marksmanship 30
	Mechanics 39
	Explosives 4
	Medical 37
	Sneak 61
	
	Level 1

 /// - TRAITS:
 	Trait Amazon
 	Trait Chameleon
 	Trait Tough

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2063	//shirt camo04
	AddItem 3023	//combat camo04
	AddItem 5040	//boots black

	RecruitAchievement 42
}


//60
Character ("Dimitri", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 119
	VoiceType 60
	Portrait 1003

	Head 2000
	Torso 2001
	Legs 2001
	Feet 1

 /// - STATS:
	Agility 80
	Dexterity 62
	Strength 78
	Wisdom 53
	Perception 70

	//Marksmanship 71
	Marksmanship 61
	Mechanics 21
	Explosives 17
	Medical 9
	Sneak 53

	Level 1

 /// - TRAITS:
 	Trait HandgunExpert
 	Trait Nightblind
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem  2083	//lshirt camo04
	AddItem 3027	//combat beige
	AddItem 5023	//normal black

	RecruitAchievement 43
}


//61
Character ("Devin", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 3

	TextIndex 141
	VoiceType 61
	Portrait 1003

	Head 61
	Cap 572	//md brown	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 91
	Dexterity 89
	Strength 71
	Wisdom 93
	Perception 76

	Marksmanship 27
	Mechanics 64
	Explosives 93
	Medical 0
	Sneak 42
	
	Level 1

 /// - TRAITS:
 	Trait Scavenger
 	Trait ExplosivesExpert
 	Trait DeathWish

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2088	//lshirt black
	AddItem 3127	//jeans
	AddItem 5023	//normal black
	
	//Give him the items he gets from recruiting
	AddItem 140
	AddItem 140
	AddItem 161
	AddItem 161
	AddItem 160

	RecruitAchievement 44
}


//63
Character ("Hamous", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 1
	EyeColor 1

	TextIndex 142 // Recruit Dialogue
	VoiceType 63
	Portrait 1010

	Head 29
	Cap	540	//scully black	
	Torso 2001
	Legs  2001
	Feet 1

 /// - STATS:
	Agility 61
	Dexterity 52
	Strength 74
	Wisdom 81
	Perception 58

	//Marksmanship 37
	Marksmanship 7
	//Mechanics 19
	Mechanics 49
	Explosives 2
	//Medical 27
	Medical 37
	//Sneak 39
	Sneak 89
	
	Level 1

 /// - TRAITS:
 	Trait Overweight
 	Trait ShortSighted
 	Trait Bargainer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2070	//shirt brown
	AddItem 3125	//trousers grey
	AddItem 5024	//normal brown

	RecruitAchievement 45
}


//66
Character ("Dynamo", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 2
	EyeColor 1

	TextIndex 125
	VoiceType 66
	Portrait 1006

	Head 18
	Torso 2002	//naked black
	Legs 2002
	Feet 2

 /// - STATS:
	Agility 86
	//Dexterity 81
	Dexterity 70
	Strength 91
	//Wisdom 90
	Wisdom 80
	Perception 72

	//Marksmanship 89
	Marksmanship 72
	Mechanics 13
	Explosives 24
	Medical 11
	Sneak 69
	
	Level 1

 /// - TRAITS:
 	Trait ShotgunExpert
 	Trait MeleeExpert
 	Trait SniperRifleAdept
 	Trait Tough

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2069	//shirt blue
	AddItem 3122	//trousers blue
	AddItem 5020	//chucks
}


//67
Character ("Shank", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 1

	TextIndex 140
	VoiceType 67
	Portrait 1005

	Head 2
	Cap	541	//hair
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 74
	//Dexterity 85
	Dexterity 75
	Strength 75
	Wisdom 71
	Perception 78

	//Marksmanship 65
	Marksmanship 15
	Mechanics 42
	Explosives 37
	Medical 31
	Sneak 60
	
	Level 1

 /// - TRAITS:
 	Trait Scavenger
 	Trait Gunslinger

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2069	//shirt blue
	AddItem 3122	//trousers blue
	AddItem 5020	//chucks

	RecruitAchievement 47
}


//68
Character ("Iggy", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Head 68
	Torso 2000
	Legs 2000
	Feet 0
	
	TextIndex 120
	VoiceType 68
	Portrait 1005

 /// - STATS:
	Agility 81
	//Dexterity 88
	Dexterity 78
	Strength 83
	Wisdom 90
	Perception 78

	Marksmanship 71
	Mechanics 31
	Explosives 24
	Medical 27
	Sneak 69

	Level 1

 /// - TRAITS:
 	Trait Tough
 	Trait SubmachineGunExpert
 	Trait AssaultRifleAdept

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2088	//lshirt black
	AddItem 3030	//combat brown
	AddItem 5023	//normal black
	
	AddItem 6020	//glasses black
	
	AddItem 9  // Mp5
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	AddItem 908 //5_56mm
	
	AddItem 38 // Desert Eagle
	AddItem 90 // Silencer
	AddItem 900 //357cal
	AddItem 900 //357cal

	RecruitAchievement 48
}


//69 Dr.Vincent Beaumont
Character ("Vince", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 113
	VoiceType 69

	Head 69
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 69
	Dexterity 81
	Strength 88
	Wisdom 93
	Perception 90

	//Marksmanship 34
	Marksmanship 14
	Mechanics 5
	Explosives 0
	Medical 95
	Sneak 21
	
	Level 1

 /// - TRAITS:
 	Trait Runner
 	Trait TeamPlayer

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2091	//lshirt green
	AddItem 3127	//trousers white
	AddItem 5020	//chucks

	RecruitAchievement 49
}


//70
Character ("Conrad", 5)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	TextIndex 132
	VoiceType 70
	Portrait 1005

	Head 9
	Cap 505		// steroid black	
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 65
	//Dexterity 76
	Dexterity 70
	Strength 93
	Wisdom 92
	Perception 80

	//Marksmanship 91
	Marksmanship 81
	Mechanics 21
	Explosives 30
	Medical 25
	Sneak 70
	
	Level 1

 /// - TRAITS:
 	Trait Scout
 	Trait Macho
 	Trait NightOps

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 2066	//shirt camo 07	
	AddItem 3027	//combat beige
	AddItem 5041	//boots brown
	RecruitAchievement 50
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////			
}

//72
Character ("Maddog", 5)
{
 /// - BODY:
	EyeColor 0

	TextIndex 124	
	VoiceType 72
	Portrait 1008

	Head  35
	Torso 2000
	Legs 2000
	Feet 0

 /// - STATS:
	Agility 80
	Dexterity 83
	Strength 67
	Wisdom 82
	Perception 60

	//Marksmanship 39
	Marksmanship 29
	Mechanics 43
	Explosives 53
	Medical 11
	Sneak 63
	
	Level 1

 /// - TRAITS:
 	Trait DeathWish
 	Trait Untouched

 /// - RELATIONS:

 /// - EQUIP:
	AddItem 1105	//cap camo6
	AddItem 2073	//shirt white
	AddItem 3025	//combat camo 06
	//Items theoretically received by a quest
	AddItem 182	// lockpick
	AddItem 160	// c4 timer
	AddItem 53	// axe needed to to already have a knife equiped
	AddItem 7	// knife
	RecruitAchievement 51
}

//no Speck


//////////////////////////////////////////////////////////////////////////////
/////////////////////////--Quest NPCs--//////////////////////////////////////
////////////////////////////////////////////////////////////////////////////

Character ("q_Slay", 4)
{
	Gender 0
	SkinColor 0
	EyeColor 1
	Head 09
	Portrait 1008
	
	Cap	537	//trevor brown
	
	Torso 2000
	Legs 2000
	Feet 0

	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	
	AddItem 140 // Mines for quest testing
	AddItem 140
	AddItem 140
	AddItem 140
	
	TextIndex 40
	VoiceType 40
	
	Agility 66
	Dexterity 56
	Strength 33
	Wisdom 12
	Perception 85
	Marksmanship 6
	Mechanics 8
	Explosives 11
	Medical 12
	Level 6
	Sneak 54
}




//////////////////////////////////////////////////////////////////////////////
//////////////////--AI Test Character--///////////////////////////////////
Character ("TestDummy", 2)
{
	Gender 0
	SkinColor 1

	Level 9
	
	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Glasses 30
	
	Glasses 30

	Perception 60
	Strength 1000

	AddItem 3
	AddItem 908 //ammo
	AddItem 908
	AddItem 908
	AddItem 1120
	AddItem 2062
	AddItem 3022
	AddItem 4002
}

//////////////////////////////////////////////////////////////////////////
/////////////////////////---HumanMilitia---///////////////////////////////
//////////////////////////////////////////////////////////////////////////

//--ELITE_MILITIA>VETERAN_MILITIA>REGULAR_MILITIA>RECRUIT_MILITIA>REVOLTER----

Character ("Revolter1", 1)    
{
	
  Gender 0
	SkinColor 1
	Head 29
	Portrait 1010
	EyeColor 1
	Torso 2001	
	Legs 2001
	Feet 1
	
	Feet 1
	
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2089//lshirt green
	AddItem 3040//combat pants green
	AddItem 5040//boots black
	AddItem 4034//Jungle vest BD
	AddItem 1261//steelhelmet
	
	AddItem 2089//lshirt green
	AddItem 3040//combat pants green
	AddItem 5040//boots black
	AddItem 4034//Jungle vest BD
	AddItem 1261//steelhelmet
	
	VoiceType 239
	
}

Character ("Revolter2", 1)    
{
	Gender 0
	SkinColor 2
	EyeColor 1
	Head 16
	Portrait 1007
	
	
	Torso 2002
	Legs 2002
	Feet 2
	
	Feet 2
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2201// Tshirt black
	AddItem 3075  // combatpants camo3
	AddItem 5041 // chucks
	AddItem 4033  //BD urban vest
	AddItem 1262 //steelhelmet
	
	AddItem 2201// Tshirt black
	AddItem 3075  // combatpants camo3
	AddItem 5041 // chucks
	AddItem 4033  //BD urban vest
	AddItem 1262 //steelhelmet
	
	VoiceType 240
	
}

Character ("Revolter3", 1)   
{
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	
	Torso 2012
	Legs 2012
	Feet 12
	
	Feet 12
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

  	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1260 //steelhelmet
	
	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1260 //steelhelmet
	
	VoiceType 241
	
}

Character ("Revolter4", 1)    
{
	Gender 0
	SkinColor 0
	EyeColor 3
	
	Head 22
	Portrait 1003
		
	Torso 2000
	Legs 2000
	Feet 0
	
	Feet 0
		
	
	//HP 45
	Agility 47
	Dexterity 70
	Strength 50
	Wisdom 49
	Perception 60
	Marksmanship 50
	Mechanics 44
	Explosives 46
	Medical 42
	Level 1
	Sneak 47

	AddItem 2037 //jacket
	AddItem 3083 //camo 02 pants
	AddItem 5050 //Sneaker Chucks
	AddItem 4035 //Kevlar Vest
	AddItem 1261 //steelhelmet
	
	AddItem 2037 //jacket
	AddItem 3083 //camo 02 pants
	AddItem 5050 //Sneaker Chucks
	AddItem 4035 //Kevlar Vest
	AddItem 1261 //steelhelmet
	
	VoiceType 243
	
}

Character ("Ferdator", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 75
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 79
	Marksmanship 77
	Mechanics 74
	Explosives 56
	Medical 72
	Level 9
	Sneak 77

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
}

//Level 2 Citydefender Militia
Character ("Recruit_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 55
	Agility 57
	Dexterity 75
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 65
	Mechanics 54
	Explosives 56
	Medical 52
	Level 2
	Sneak 57

	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	AddItem 40 // Glock18
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2204	//tshirt green
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 244
}

//Level 3 Citydefender Militia
Character ("Regular_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	//HP 65
	Agility 67
	Dexterity 80
	Strength 60
	Wisdom 69
	Perception 75
	Marksmanship 70
	Mechanics 64
	Explosives 66
	Medical 62
	Level 3
	Sneak 67

	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	AddItem 26 // MP5K
  	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 911 // 9mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1222 // Beret green
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 245
}

//Level 4 Citydefender Militia
Character ("Veteran_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 77
	Dexterity 88
	Strength 70
	Wisdom 79
	Perception 81
	Marksmanship 78
	Mechanics 74
	Explosives 76
	Medical 72
	Level 4
	Sneak 77

	AddItem 9 // MP53

	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 908 // 5_56mm
	AddItem 2111	//uniform green
	AddItem 3071	//combatknee green
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 246
}

//Level 5 Citydefender Militia
Character ("Elite_Militia1", 1)  
{
	Gender 0
	SkinColor 1

	Head 40
	Torso 2001 	
	Legs 2001
	Feet 1	
	
	Feet 1
	
	Portrait 1008	 // Replace with fitting portrait or make random
	
	Agility 87
	Dexterity 92
	Strength 80
	Wisdom 89
	Perception 93
	Marksmanship 91
	Mechanics 84
	Explosives 86
	Medical 82
	Level 5
	Sneak 87

	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	AddItem 6 // M16
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 2109	//uniform blue
	AddItem 3069	//combatknee blue
	AddItem 4000  // Kevlar Vest
	AddItem 1221 // Beret Blue
	
	//Type Miltia for Dialogue
	NPCType 4
	
	VoiceType 247
}




//////////////////////////////////////////////////////////////////////////
//////////////////////////---Enemies---//////////////////////////////////
/////////////////////////////////////////////////////////////////////////

//--ROYALGUARD>ASSASSIN>SOLDIER>BRIGAND>BANDIT----
//--    300 xp > 220 xp  > 170 xp > 100 xp >  50 xp ---
//-- Player Level up at:
// 0, 100, 400, 800, 1400, 2200, 3200, 4300, 5400, 6500, 7700

// ============================
// ==  LVL 5 ENEMY SOLDIERS  ==
// ============================

// 01. L5 Enemy soldier - Sniper
Character ("RoyalGuard1", 2)    
{
	Gender 0
	SkinColor 1

	Head 10
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 96
	Dexterity 85
	Strength 82
	Wisdom 91
	Perception 91
	Marksmanship 93
	Mechanics 70
	Explosives 96
	Medical 21
	Level 5
	Sneak 90
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 1206	// Boonie hat - camo07
	AddItem 6030	// Sunglasses - Oakley
	Attachment 51	// Knife holster - brown leather ADDON

	// Items
	AddItem 22		// HK PSG1
	AddItem 92		// Spec Ops kit
	AddItem 901		// 7.62mm NATO
	AddItem 901		// 7.62mm NATO
	
	AddItem 101		// Medikit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 1206	// Boonie hat - camo07
	AddItem 6030	// Sunglasses - Oakley
	Attachment 51	// Knife holster - brown leather ADDON

	// Items
	AddItem 22		// HK PSG1
	AddItem 92		// Spec Ops kit
	AddItem 901		// 7.62mm NATO
	AddItem 901		// 7.62mm NATO
	
	AddItem 101		// Medikit

	XPForKilling 600
	VoiceType 234
}


// 02. L5 Enemy soldier - Demolitions
Character ("RoyalGuard2", 2)  
{
	Gender 0
	SkinColor 0

	Head 35
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 98
	Dexterity 81
	Strength 83
	Wisdom 85
	Perception 78
	Marksmanship 97
	Mechanics 88
	Explosives 23
	Medical 85
	Level 5
	Sneak 91

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6040	// Gas mask
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 47		// HK CAWS
	AddItem 97		// EOTech Optic
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge
	
	AddItem 161		// C4 with remote
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6040	// Gas mask
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 47		// HK CAWS
	AddItem 97		// EOTech Optic
	AddItem 905		// 12 Gauge
	AddItem 905		// 12 Gauge
	
	AddItem 161		// C4 with remote


	XPForKilling 600
	VoiceType 233
}

// 03. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard3", 2)  
{
	Gender 0
	SkinColor 2

	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 86
	Dexterity 95
	Strength 79
	Wisdom 80
	Perception 100
	Marksmanship 97
	Mechanics 74
	Explosives 56
	Medical 82
	Level 5
	Sneak 97

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2066	// Short sleeve shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 7028	// M60
	AddItem 98		// Red Dot Optic
	AddItem 901		// 7.62mm NATO
	AddItem 901		// 7.62mm NATO
	
	AddItem 125		// Frag grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3066	// Spectra Pants - camo07
	AddItem 2066	// Short sleeve shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1126	// Helmet - camo07
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 7028	// M60
	AddItem 98		// Red Dot Optic
	AddItem 901		// 7.62mm NATO
	AddItem 901		// 7.62mm NATO
	
	AddItem 125		// Frag grenade

	XPForKilling 600
	VoiceType 234
}

// 04. L5 Enemy soldier - Heavy gunner
Character ("RoyalGuard4", 2)    
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40
	
	Feet 40
	
	Agility 91
	Dexterity 82
	Strength 94
	Wisdom 89
	Perception 95
	Marksmanship 75
	Mechanics 74
	Explosives 12
	Medical 57
	Level 5
	Sneak 97
  
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1146	// Helmet w/ protection glasses - camo07
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	// Items
	AddItem 7027	// PKP Pecheneg
	AddItem 97		// EOTech Optic
	AddItem 914		// 7.62x54mm R
	AddItem 914		// 7.62x54mm R
	
	AddItem 111		// Field Cleaning Kit
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2106	// Uniform - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1146	// Helmet w/ protection glasses - camo07
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	// Items
	AddItem 7027	// PKP Pecheneg
	AddItem 97		// EOTech Optic
	AddItem 914		// 7.62x54mm R
	AddItem 914		// 7.62x54mm R
	
	AddItem 111		// Field Cleaning Kit

	XPForKilling 600
	VoiceType 235 // female

}

// 05. L5 Enemy soldier - Heavy gunner  
Character ("RoyalGuard5", 2)    
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
		
	Agility 92
	Dexterity 89
	Strength 73
	Wisdom 89
	Perception 76
	Marksmanship 85
	Mechanics 74
	Explosives 35
	Medical 70
	Level 5
	Sneak 97
  
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2026	// T-shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1243	// Bandana - camo07
	AddItem 6006	// Scarf - green
	Attachment 60	// Knife holster

	// Items
	AddItem 18		// HK21
	AddItem 98		// Red Dot Optic
	AddItem 901		// 7.62mm NATO
	AddItem 901		// 7.62mm NATO
	
	AddItem 125		// Frag grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3086	// Spectra Pants short - camo07
	AddItem 2026	// T-shirt - camo07
	AddItem 4002	// Guardian Vest
	AddItem 1243	// Bandana - camo07
	AddItem 6006	// Scarf - green
	Attachment 60	// Knife holster

	// Items
	AddItem 18		// HK21
	AddItem 98		// Red Dot Optic
	AddItem 901		// 7.62mm NATO
	AddItem 901		// 7.62mm NATO
	
	AddItem 125		// Frag grenade

	XPForKilling 600
	VoiceType 233
}

// ============================
// ==  LVL 4 ENEMY SOLDIERS  ==
// ============================

// 01. L4 Enemy soldier - Spotter
Character ("Assassin1", 2) 
{
	Gender 0
	SkinColor 1

	Head 10 
	Torso 2000
	Legs 2000
	Feet 40	
	
	Feet 40
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 82
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path1"
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2100	// Uniform - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6022	// Sunglasses - Matrix
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 32		// VSS Vintorez
	AddItem 95		// 12x Scope
	AddItem 915		// 9x39mm
	AddItem 915		// 9x39mm
	
	AddItem 104		// Syringe
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2100	// Uniform - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6022	// Sunglasses - Matrix
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 32		// VSS Vintorez
	AddItem 95		// 12x Scope
	AddItem 915		// 9x39mm
	AddItem 915		// 9x39mm
	
	AddItem 104		// Syringe
	
	XPForKilling 400
	VoiceType 231
}


// 02. L4 Enemy soldier - Spec Ops
Character ("Assassin2", 2) 
{
	Gender 1
	SkinColor 1

	Head 2001 
	Torso 2011
	Legs 2011
	Feet 40	
	
	Feet 40
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 68
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path2"

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ night goggles - camo01
	AddItem 6003	// Face mask - black
	Attachment 60	// Knife holster

	// Items
	AddItem 58		// FN F2000 Tactical
	AddItem 91		// CQB Kit
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 128		// Gas grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1160	// Helmet w/ night goggles - camo01
	AddItem 6003	// Face mask - black
	Attachment 60	// Knife holster

	// Items
	AddItem 58		// FN F2000 Tactical
	AddItem 91		// CQB Kit
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 128		// Gas grenade
	
	XPForKilling 400
	VoiceType 232 //female
}


// 03. L4 Enemy soldier - Spec Ops
Character ("Assassin3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22	//sport
	
	Feet 22	//sport
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 58
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	Path "Enemy_Path3"

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6035	// Nightvision goggles
	Attachment 70	// Handgun holster

	// Items
	AddItem 10		// FAMAS F1
	AddItem 91		// CQB Kit
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 126		// Smoke grenade
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2060	// Short sleeve shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6035	// Nightvision goggles
	Attachment 70	// Handgun holster

	// Items
	AddItem 10		// FAMAS F1
	AddItem 91		// CQB Kit
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 126		// Smoke grenade
	
	XPForKilling 400
	VoiceType 230
}

// 04. L4 Enemy soldier - Light gunner
Character ("Assassin4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 75
	Mechanics 74
	Explosives 56
	Medical 62
	Level 4
	Sneak 87

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2020	// T-shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1140	// Helmet w/ protection glasses - camo01
	AddItem 6004	// Face mask - beige
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 64		// M27 IAR
	AddItem 98		// Red Dot Optic
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3080	// Spectra Pants short- camo01
	AddItem 2020	// T-shirt - camo01
	AddItem 4001	// Spectra Armor
	AddItem 1140	// Helmet w/ protection glasses - camo01
	AddItem 6004	// Face mask - beige
	Attachment 80	// Handgun holster - empty

	// Items
	AddItem 64		// M27 IAR
	AddItem 98		// Red Dot Optic
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm

	XPForKilling 400
	VoiceType 231
}

// 05. L4 Enemy soldier - Light gunner
Character ("Assassin5", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40

	
	Agility 87
	Dexterity 82
	Strength 80
	Wisdom 89
	Perception 70
	Marksmanship 75
	Mechanics 74
	Explosives 56
	Medical 82
	Level 4
	Sneak 87

	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2201	// T-shirt - black
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 17		// M249 Para
	AddItem 96		// 4x Scope
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	// Uniform
	AddItem 5041	// Military boots - brown
	AddItem 3060	// Spectra Pants - camo01
	AddItem 2201	// T-shirt - black
	AddItem 4001	// Spectra Armor
	AddItem 1120	// Helmet - camo01
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	// Items
	AddItem 17		// M249 Para
	AddItem 96		// 4x Scope
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm

	XPForKilling 400
	VoiceType 230
}

// ============================
// ==  LVL 3 ENEMY SOLDIERS  ==
// ============================

// 01. L3 Enemy soldier - Grenadier
Character ("Soldier1", 2) 
{
	Gender 0
	SkinColor 1

	Head 13
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 65
	Mechanics 74
	Explosives 86
	Medical 52
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 20		// FN SLP Tactical
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 125		// Frag grenade
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 20		// FN SLP Tactical
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 125		// Frag grenade

	XPForKilling 300
	VoiceType 227
}

// 02. L3 Enemy soldier - Rifleman
Character ("Soldier2", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 72
	Wisdom 79
	Perception 70
	Marksmanship 65
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather ADDON

	//Items
	AddItem 7019	// Kel-Tec SU-16CA
	AddItem 96		// 4x Scope
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 103		// Canteen
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather ADDON

	//Items
	AddItem 7019	// Kel-Tec SU-16CA
	AddItem 96		// 4x Scope
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 103		// Canteen

	XPForKilling 300
	VoiceType 228

}

// 03. L3 Enemy soldier - Rifleman
Character ("Soldier3", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 41
	
	Feet 41
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 55
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	Path "Enemy_Path3"

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	//Items
	AddItem 45		// Mini-14
	AddItem 96		// 4x Scope
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 845		// Cigarettes
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6040	// Gas mask
	Attachment 70	// Handgun holster

	//Items
	AddItem 45		// Mini-14
	AddItem 96		// 4x Scope
	AddItem 908		// 5.56mm
	AddItem 908		// 5.56mm
	
	AddItem 845		// Cigarettes

	XPForKilling 300
	VoiceType 229
}

// 04. L3 Enemy soldier - Medic
Character ("Soldier4", 2) 
{
	
	Gender 0
	SkinColor 0

	Head 11
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 60
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2300	// Medic uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1400	// Medic helmet - beige
	Glasses 05
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 20		// FN SLP Tactical
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 101		// Medikit
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3067	// Spectra Pants - beige
	AddItem 2300	// Medic uniform - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1400	// Medic helmet - beige
	Glasses 05
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 20		// FN SLP Tactical
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 101		// Medikit

	XPForKilling 300
	VoiceType 227
}

// 05. L3 Enemy soldier - Assault
Character ("Soldier5", 2) 
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 65
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2087	// Long sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	//Items
	AddItem 9		// HK53
	AddItem 98		// Red Dot Optic
	AddItem 908		// 5.56 mm
	AddItem 908		// 5.56 mm
	
	AddItem 127		// Stun grenade
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2087	// Long sleeve shirt - beige
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6032	// Protection glasses
	Attachment 70	// Handgun holster

	//Items
	AddItem 9		// HK53
	AddItem 98		// Red Dot Optic
	AddItem 908		// 5.56 mm
	AddItem 908		// 5.56 mm
	
	AddItem 127		// Stun grenade
	
	XPForKilling 300
	VoiceType 228
}

// 06. L3 Enemy soldier - Assault
Character ("Soldier6", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 77
	Dexterity 72
	Strength 70
	Wisdom 79
	Perception 70
	Marksmanship 52
	Mechanics 74
	Explosives 56
	Medical 72
	Level 3
	Sneak 77

	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2206	// T-shirt - white
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster

	//Items
	AddItem 13		// SIG SG 552 Commando
	AddItem 98		// Red Dot Optic
	AddItem 908		// 5.56 mm
	AddItem 908		// 5.56 mm
	
	// Uniform
	AddItem 5040	// Military boots - black
	AddItem 3087	// Spectra Pants short- beige
	AddItem 2206	// T-shirt - white
	AddItem 4005	// Flak Jacket MKII
	AddItem 1401	// Trooper helmet - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster

	//Items
	AddItem 13		// SIG SG 552 Commando
	AddItem 98		// Red Dot Optic
	AddItem 908		// 5.56 mm
	AddItem 908		// 5.56 mm

	XPForKilling 300
	VoiceType 229
}

// ============================
// ==  LVL 2 ENEMY SOLDIERS  ==
// ============================

// 01. L2 Enemy soldier - SMG
Character ("Brigand1", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000 
	Torso 5
	Legs 1
	Feet 22	
	
	Feet 22
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 46
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path2"

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather ADDON

	// Items
	AddItem 27		// Type 85
	AddItem 910		// 7.62 mm WP
	AddItem 910 	// 7.62 mm WP
	
	AddItem 128		// Gas grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6031	// Sunglasses - Police
	Attachment 51	// Knife holster - brown leather ADDON

	// Items
	AddItem 27		// Type 85
	AddItem 910		// 7.62 mm WP
	AddItem 910 	// 7.62 mm WP
	
	AddItem 128		// Gas grenade
	
	XPForKilling 200
	VoiceType 224
}


// 02. L2 Enemy soldier - CQB
Character ("Brigand2", 2) 
{
	Gender 0
	SkinColor 2
	Head 1
	Torso 11
	Legs 1
	Feet 40
	
	Feet 40
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 56
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67
	
	Path "Enemy_Path3"

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 70	// Handgun holster

	//Items
	AddItem 33		// M870 Shotgun
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 126		// Smoke grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 70	// Handgun holster

	//Items
	AddItem 33		// M870 Shotgun
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 126		// Smoke grenade

	XPForKilling 200
	VoiceType 225
}

// 03. L2 Enemy soldier - CQB
Character ("Brigand3", 2)  
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 22
	
	Feet 22

	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 67
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	Path "Enemy_Path3"

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6000	// Face mask red pattern
	Attachment 60	// Knife holster

	//Items
	AddItem 33		// M870 Shotgun
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 128		// Gas grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2301	// CQB uniform - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6000	// Face mask red pattern
	Attachment 60	// Knife holster

	//Items
	AddItem 33		// M870 Shotgun
	AddItem 905		// Gauge 12
	AddItem 905		// Gauge 12
	
	AddItem 128		// Gas grenade

	XPForKilling 200
	VoiceType 226
}

// 04. L2 Enemy soldier - SMG
Character ("Brigand4", 2)  
{
	Gender 0
	SkinColor 1

	Head 13
	Torso 5
	Legs 1
	Feet 41	//brown boots	
	
	Feet 41	//brown boots
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 60
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2200	// T-shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 26		// HK MP5K
	AddItem 911		// 9 mm
	AddItem 911		// 9 mm
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2200	// T-shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	Attachment 50	// Knife holster - empty

	//Items
	AddItem 26		// HK MP5K
	AddItem 911		// 9 mm
	AddItem 911		// 9 mm

	XPForKilling 200
	VoiceType 224
}

// 05. L2 Enemy soldier - revolver
Character ("Brigand5", 2)  
{
	Gender 0
	SkinColor 0

	Head 12
	Torso 2000
	Legs 1
	Feet 41	//brown boots	
	Feet 41	//brown boots	
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 40
	Mechanics 64
	Explosives 66
	Medical 62
	Level 2
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6006	// Scarf - green
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 27		// MAC-10
	AddItem 911		// 9 mm
	AddItem 911		// 9 mm
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2067	// Short sleeve shirt - beige
	AddItem 4003	// Light Flak Jacket
	AddItem 1220	// Beret - red
	AddItem 6006	// Scarf - green
	Attachment 80	// Handgun holster - empty

	//Items
	AddItem 27		// MAC-10
	AddItem 911		// 9 mm
	AddItem 911		// 9 mm
	

	XPForKilling 200
	VoiceType 225
}

// ============================
// ==  LVL 1 ENEMY SOLDIERS  ==
// ============================

// 01. L1 Enemy soldier - melee
Character ("Bandit1", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 63	//cowboy
	
	Feet 63	//cowboy
	
	Agility 67
	Dexterity 62
	Strength 60
	Wisdom 69
	Perception 70
	Marksmanship 47
	Mechanics 64
	Explosives 66
	Medical 62
	Level 1
	Sneak 67

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2206	// T-shirt - white
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 7		// Combat knife
	AddItem 127		// Stun Grenade
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2206	// T-shirt - white
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 50	// Knife holster - empty

	// Items
	AddItem 7		// Combat knife
	AddItem 127		// Stun Grenade

	XPForKilling 100
	VoiceType 221
}


// 02. L1 Enemy soldier - handgun
Character ("Bandit2", 2) 
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 0
	Feet 20	//chucks
	
	Feet 20	//chucks
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 47
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6031	// Police sunglasses
	Attachment 60	// Knife holster
	
	// Items
	AddItem 36		// 36. Special Revolver
	AddItem 902		// 36 CAL
	AddItem 902		// 36 CAL
	
	AddItem 105		// Bandage
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6031	// Police sunglasses
	Attachment 60	// Knife holster
	
	// Items
	AddItem 36		// 36. Special Revolver
	AddItem 902		// 36 CAL
	AddItem 902		// 36 CAL
	
	AddItem 105		// Bandage
	
	XPForKilling 100
	VoiceType 222
}

// 03. L1 Enemy soldier - handgun
Character ("Bandit3", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 5
	Legs 1
	Feet 24	//normal brown
	
	Feet 24	//normal brown
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 45
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 41		// Beretta 42F
	AddItem 911		// 9mm
	AddItem 911		// 9mm
	
	AddItem 105		// Bandage
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2087	// Long sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 41		// Beretta 42F
	AddItem 911		// 9mm
	AddItem 911		// 9mm
	
	AddItem 105		// Bandage
	
	XPForKilling 100
	VoiceType 221
}

// 04. L1 Enemy soldier - handgun
Character ("Bandit4", 2) 
{
	Gender 0
	SkinColor 1

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 		//barefoot
	
	Feet 1 		//barefoot
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 39
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	Attachment 80	// Handgun holster - empty
	
	// Items
	AddItem 41		// Beretta 42F
	AddItem 911		// 9mm
	AddItem 911		// 9mm
	
	AddItem 112		// Weapon oil
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	Attachment 80	// Handgun holster - empty
	
	// Items
	AddItem 41		// Beretta 42F
	AddItem 911		// 9mm
	AddItem 911		// 9mm
	
	AddItem 112		// Weapon oil

	XPForKilling 100
	VoiceType 222
}

// 05. L1 Enemy soldier - handgun
Character ("Bandit5", 2) 
{
	Gender 0
	SkinColor 2
	
	Head 1
	Torso 12
	Legs 115
	Feet 50		
	
	Feet 50		
		
	//HP 55
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 41
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	AddItem 6006	// Scarf - green
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 36 		// .36 Special Revolver
	AddItem 902 	// .36 CAL
	AddItem 902 	// .36 CAL
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3047	// Kevlar Pants short - beige
	AddItem 2107	// Uniform - beige
	AddItem 1107	// Military cap - beige
	AddItem 6006	// Scarf - green
	Attachment 70	// Handgun holster
	
	// Items
	AddItem 36 		// .36 Special Revolver
	AddItem 902 	// .36 CAL
	AddItem 902 	// .36 CAL

	XPForKilling 100
	VoiceType 221
}

// 06. L1 Enemy soldier - handgun
Character ("Bandit6", 2) 
{
	Gender 1
	SkinColor 2
	
	Head 4
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet 25		
	
	Cap 72	//17 hair black
	
	Agility 57
	Dexterity 52
	Strength 50
	Wisdom 59
	Perception 70
	Marksmanship 57
	Mechanics 54
	Explosives 56
	Medical 52
	Level 1
	Sneak 57

	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster
	
	// Items	
	AddItem 38		// Desert Eagle
	AddItem 900		// Cal 357
	AddItem 900		// Cal 357
	
	AddItem 845		// Cigarettes
	
	// Uniform
	AddItem 5042	// Military boots - dark brown
	AddItem 3027	// Kevlar Pants - beige
	AddItem 2067	// Short sleeves shirt - beige
	AddItem 1107	// Military cap - beige
	AddItem 6007	// Scarf - white
	Attachment 60	// Knife holster
	
	// Items	
	AddItem 38		// Desert Eagle
	AddItem 900		// Cal 357
	AddItem 900		// Cal 357
	
	AddItem 845		// Cigarettes

	XPForKilling 100
	VoiceType 223
}

//////////////////////---HILLBILLY--/////////////////////////////////////////

//Cousin
Character ("Hillbilly1", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 11
	Torso 2012
	//Legs 2012
	//Legs 175
	Feet 83
	
	Feet 83
	
	Legs 1
	//Feet 22	
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 100
	Dexterity 1
	Strength 50000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0

	AddItem 1225	// bearcap
	AddItem 2222	// Karoshirt
	//AddItem 3127	// Trouses
	AddItem 4002
	
	AddItem 33 // Shotgun
	AddItem 905// 120Cal
	
	AddItem 1225	// bearcap
	AddItem 2222	// Karoshirt
	//AddItem 3127	// Trouses
	AddItem 4002
	
	AddItem 33 // Shotgun
	AddItem 905// 120Cal

	XPForKilling 500
	
	VoiceType 221
	
}
//Bobby
Character ("Hillbilly2", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 6
	Torso 2012
	//Legs 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 266	//truckercap
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 0
	Dexterity 0
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 2
	Sneak 0

	AddItem 1251	// bearhat2
	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses
	AddItem 5041	// Combattrouses
	AddItem 4002
	
	AddItem 53  // Axe
	
	AddItem 1251	// bearhat2
	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses
	AddItem 5041	// Combattrouses
	AddItem 4002
	
	AddItem 53  // Axe

	XPForKilling 500
	
	VoiceType 222
	
}
//Psycho
Character ("Hillbilly3", 3) 
{
	Gender 0
	SkinColor 0
	
	Head 3
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet 25
	
	Cap 72	//17 hair black
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 0
	Dexterity 0
	Strength 25000
	Wisdom 0
	Perception 100
	Marksmanship 0
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0

	AddItem 1242	// Bandana
	AddItem 2221	// karoshirt
	AddItem 3025	// Combattrouses
	AddItem 5020	// Combattrouses
	AddItem 4002
	
	AddItem 52  // Axe
	AddItem 4000  // Vest
	AddItem 6032  // Sunglasses
	
	AddItem 1242	// Bandana
	AddItem 2221	// karoshirt
	AddItem 3025	// Combattrouses
	AddItem 5020	// Combattrouses
	AddItem 4002
	
	AddItem 52  // Axe
	AddItem 4000  // Vest
	AddItem 6032  // Sunglasses

	XPForKilling 500
	
	VoiceType 224
	
}
//Shoota
Character ("Hillbilly4", 3) 
{
	Gender 0
	SkinColor 1
	
	Head 3
	Torso 2012
	Legs 175
	Feet 25		
	
	Feet
	
	Cap 269
	
	Glasses 31 
	
	Glasses 31 
	
	Agility 100
	Dexterity 1
	Strength 50000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 1
	Sneak 0

	//AddItem 1225	// Hat
	AddItem 6002	// Facestuff
	AddItem 2151	// Combattrouses
	AddItem 3065	// Combattrouses
	AddItem 5062	// Shoes
	AddItem 4002
	
	AddItem 45  // Mini-14
	AddItem 908 //5_56mm
	AddItem 740 //Booze
	AddItem 6031  // Sunglasses
	
	//AddItem 1225	// Hat
	AddItem 6002	// Facestuff
	AddItem 2151	// Combattrouses
	AddItem 3065	// Combattrouses
	AddItem 5062	// Shoes
	AddItem 4002
	
	AddItem 45  // Mini-14
	AddItem 908 //5_56mm
	AddItem 740 //Booze
	AddItem 6031  // Sunglasses

	XPForKilling 500
	
	VoiceType 225	
}

//////////////////////---NPCS--/////////////////////////////////////////

////////////////////--CHILDREN--//////////////////////////////////////
// Kind Junge 1 - 
Character ("npc_kid1", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1001	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 2 - 
Character ("npc_kid2", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1002	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 3 - 
Character ("npc_kid3", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1003	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 4 - 
Character ("npc_kid4", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1004	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 5 - 
Character ("npc_kid5", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1020	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Junge 6 - 
Character ("npc_kid6", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	Cap 1002
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1001	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 7 - 
Character ("npc_kid7", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1022	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 8 - 
Character ("npc_kid8", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1023	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1002	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 9 - 
Character ("npc_kid9", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 1024	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1005	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Junge 10 - oben ohne
Character ("npc_kid10", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Torso 2021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1003	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 11 - pullover
Character ("npc_kid11", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1005	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 12 - 
Character ("npc_kid12", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1010	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 13 - 
Character ("npc_kid13", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1011	//1001-1005 pullover;
				//1010-1014 skirt(nur naked feet);
				//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 14 - 
Character ("npc_kid14", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	//TRANSVESTIT Cap 1001	//1000-1001 hair
	Torso 1012	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 302	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 15 - 
Character ("npc_kid15", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1013	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 2

}

// Kind Mdchen 16 - 
Character ("npc_kid16", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1014	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 17 - tshirt
Character ("npc_kid17", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1000	//1000-1001 hair
	Torso 1025	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 1004	//1001-1005 shorts; 2020 naked
	Feet 301	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

// Kind Mdchen 18 - (nicht mehr naked)
Character ("npc_kid18", 5)
{
	
	Gender 2
	SkinColor 1

	Head 1000
	
	Cap 1001	//1000-1001 hair
	Torso 1021	//1001-1005 pullover;
			//1010-1014 skirt(nur naked feet);
			//1020-1025 tshirt;2020 naked
	Legs 2021	//1001-1005 shorts; 2020 naked
	Feet 300	//300naked; 301 302 are espandrillos
	
	//Type Kid for Dialogue
	NPCType 3

}

////////////////---FEMALES--//////////////////////////////////////////


// Erwachsene Frau 1 - normal
Character ("npc_female1", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 88	//hair 23
	Torso 206	//tshirt white
	Legs 127	//tight jeans
	Feet 81	//ballarinas02

}
// Erwachsene Frau 2 - edel
Character ("npc_female2", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 70	//shirt brown
	Legs 159	//skirt grey
	Feet 80	//ballarinas01
	
}
// Erwachsene Frau 3 - jung
Character ("npc_female3", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	//e brown
	Cap 36	//hair 08
	Torso 38	// tshirt 12
	Legs 184	//hotpants 01
	Feet 20	//feet chucks

}

// Erwachsene Frau 4 - bitch1
Character ("npc_female4", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14	//
	Cap 57	//hair 13
	Torso 2010	// bikini
	Legs 172	//hotpants camo03
	Feet 70	//bitchboots


}

// Erwachsene Frau 5- bitch2
Character ("npc_female5", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001	
	Cap 64	//15 black
	Torso 2011	// bikini
	Legs 179	// hotpants blue	
	Feet 61	//cboots
	


}

// Erwachsene Frau 5- bitch3
Character ("npc_female6", 5)
{
	
	Gender 1
	SkinColor 2

	Head 4	
	Cap 84	//20 black
	Torso 315	// top
	Legs 186	// hotpants 	
	Feet 71	//bitchboots
	Glasses 31 


}


// Erwachsene Frau  - poor1
Character ("npc_female7", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 60	// hair 14 black
	Torso 306	//brown top 1
	Legs 182	//hotpants grey
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor2
Character ("npc_female8", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 214	//strohhut
	Torso 2011	//bikini brown
	Legs 115
	Feet 11	//barefoot brown
	
	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - poor3
Character ("npc_female9", 5)
{
	
	Gender 1
	SkinColor 1

	Head 2001
	Cap 74	// hair 17 brown
	Torso 200	//tshirt beige
	Legs 180	//hp brown
	Feet 11	//barefoot brown

	//Type Beggar
	NPCType 1

}

// Erwachsene Frau  - rich1
Character ("npc_female10", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 26	//hair 06
	Torso 120	//jacket 1
	Legs 154	//skirt beige
	Feet 82	//ballarinas03


}

// Erwachsene Frau  - rich2
Character ("npc_female11", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 69	//hair 16 blonde
	Torso 93	//lshrit white
	Legs 155	//skirt black
	Feet 81	//ballarinas03
	
	Glasses 22	//black sungl matrix


}

// Erwachsene Frau  - rich3
Character ("npc_female12", 5)
{
	
	Gender 1
	SkinColor 0

	Head 14
	Cap 59	//hair 13 red
	Torso 129	//jacket white
	Legs 126	//tr white
	Feet 80	//ballarinas01

	Glasses 21 

}

////////////////---MALES--////////////////////////////////////////////

// Erwachsener Mann 1 - gaertner
Character ("npc_male1", 5)
{
	
	Gender 0
	SkinColor 0

	Head 0
	Cap 214	//strohhut
	Torso 175	//coat grey
	Legs 125	// trousers grey	
	Feet 21	// shoes leather




}
// Erwachsener Mann 2 - business
Character ("npc_male2", 5)
{
	
	Gender 0
	SkinColor 1

	Cap	540	//scully black
	Head 2000
	Torso 123	//jacket beige
	Legs 127	// trousers jeans
	Feet 22	// shoes sport



}
// Erwachsener Mann 3 - biker
Character ("npc_male3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	Cap 108	//cap black
	Torso 150	//bjacket 01
	Legs 138	//trousertight leather IN
	Feet 62	//cboots 03_02




}
// Erwachsener Mann 4 - employee
Character ("npc_male4", 5)
{
	
	Gender 0
	SkinColor 1
	
	Head 2000
	Cap 189	//hat blue
	Torso 76	//shirt 03
	Legs 202	//shorts blue
	Feet 40	//boots



}
// Erwachsener Mann 5 - normaler typ
Character ("npc_male5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Torso 87	//lshirt 
	Legs 31	//combat green
	Feet 41	//boots 02

	Glasses 22 	//sunglasses black

}



// Erwachsener Mann -  Doctor 01
Character ("npc_male6", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	
	Cap 553	// hair pferdeschwanz grey
	Glasses 31	//sunglasses
	
	Torso 176	//coat white
	Legs 103	//trouser brown
	Feet 25	//normal white


}

// Erwachsener Mann  / arm1
Character ("npc_male7", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	//Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot


}

// Erwachsener Mann / arm2
Character ("npc_male8", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000	
	
	Cap 214	//strohhut
	Torso 6	//undershirt2
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm3
Character ("npc_male9", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Cap 235	//bandana grey
	Torso 2001	// naked brown
	Legs 205 	//shorts grey
	//Feet 0	//barefoot
	Feet 83	//rubberboots
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / arm
Character ("npc_male10", 5)
{
	
	Gender 0
	SkinColor 0

	Head 6
	
	Cap 214	//strohhut
	Torso 0 	// white shirt 1
	Legs 115	//trouser dirty
	Feet 0	//barefoot
	
	//Type Beggar
	NPCType 1

}

// Erwachsener Mann / reich
Character ("npc_male11", 5)
{
	
	Gender 0
	SkinColor 0

	Head 5	
	Cap	538	// igor grey
	
	Torso 121	// jacket 02
	Legs 125	// trouser grey
	Feet 23	// normal black

	Glasses 20 	// glasses brown
}

// Erwachsener Mann / reich
Character ("npc_male12", 5)
{
	
	Gender 0
	SkinColor 0

	Head 11	
	Cap 526	// lynx blond
	
	Torso 127	// jacket green
	Legs 123	// tr brown
	Feet 21	// leather

	
}

// Erwachsener Mann / reich
Character ("npc_male13", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12	
	Cap 208	// hat b black
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 61	//cboots

	
}
//  Gefaengnissinsasse 1
Character ("npc_male_jail1", 5)
{
	
	Gender 0
	SkinColor 1

	Head 13
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	AddItem 4035// Kevlar Vest Desert
	AddItem 1262//helm

	Glasses 21	//glasses
}

// Gefaengnissinsasse 2
Character ("npc_male_jail2", 5)
{
	
	Gender 0
	SkinColor 0

	Head 3
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 41
	Dexterity 69
	Strength 73
	Wisdom 49
	Perception 52
	Marksmanship 51
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Additem 5020	// chucks
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	AddItem 4032// Kevlar Vest Desert
	AddItem 1261//helm

}

//  Gefaengnissinsasse 3
Character ("npc_male_jail3", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1262//helm

}

//  Gefaengnissinsasse 4
Character ("npc_male_jail4", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	Torso 2000	//naked white
	Legs 2000
	Feet 0
	
	Additem 3129 //trousers jail
	Additem 5020	// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1262//helm
	


}

//  Gefaengnissinsasse 5
Character ("npc_male_jail5", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 44
	Dexterity 49
	Strength 61
	Wisdom 56
	Perception 61
	Marksmanship 59
	Mechanics 34
	Explosives 44
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2001	
	Legs 2001
	Feet 1

	Additem 3129 //trousers jail
	Additem 5020	// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1262//helm
	Additem 1236	//bandana white
	Additem 2078 //jail shirt
}

//  Gefaengnissinsasse 6
Character ("npc_male_jail6", 5)
{
	
	Gender 0
	SkinColor 2

	Head 01
	
	Portrait 1010 //Wrong portrait yet, is needed for recruitment
	
	Agility 53
	Dexterity 62
	Strength 71
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	Torso 2002	
	Legs 2002
	Feet 2
	
	Additem 2078 //jail shirt
	Additem 3129 //trousers jail
	Additem 5020// chucks
	AddItem 4033// Kevlar Vest Desert
	AddItem 1261//helm

}

//  OP doc 01
Character ("npc_male_op1", 5)
{
	
	Gender 0
	SkinColor 2
	
	Cap 248

	Head 01
	
	
	Torso 79 
	Legs 116
	Feet 25

}
//miner01
Character ("miner_01", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 2000
	Portrait 1006
	
	
	Agility 50
	Dexterity 40
	Strength 80
	Wisdom 45
	Perception 45
	Marksmanship 35
	Mechanics 40
	Explosives 55
	Medical 15
	Level 1
	Sneak 35
	
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1233	//bandana brown
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner02
Character ("miner_02", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head 13
	Portrait 1002
	
	Agility 52
	Dexterity 36
	Strength 88
	Wisdom 32
	Perception 37
	Marksmanship 44
	Mechanics 39
	Explosives 41
	Medical 33
	Level 1
	Sneak 12
	
	Torso 2001	
	Legs 2001
	Feet 1

	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1261	//helm
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//miner03
Character ("miner_03", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 0
	Portrait 1008
	
	Torso 2000	
	Legs 2000
	Feet 0
	
	Agility 32
	Dexterity 41
	Strength 65
	Wisdom 41
	Perception 62
	Marksmanship 42
	Mechanics 25
	Explosives 42
	Medical 21
	Level 1
	Sneak 23

	AddItem 2028 // Tshirt
	AddItem 3044  // desert camo
	AddItem 5040 // Sneaker White
	AddItem 4032  // Kevlar Vest Desert
	AddItem 1261	//helm
	
	//VoiceType 148
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}


////////////////////////////////////////////////////////////////////////////////////
///////////////////////---UNIQUE-NPCS--//////////////////////////////////////////

// rich kid
Character ("Rich Kid", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 30
	Portrait 1006
	//Cap 558	//static red
	
	Torso 2000
	Legs  206	//shorts white
	Feet 0
	Glasses 21	//glasses black

	AddItem 1113	//cap white
	AddItem 2074	//hawaii blue
	
  RejectAnswer 0

	//VoiceType 160
	VoiceType 161
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}
// 75 Deidranna
Character ("Deidranna", 2) 
{
	
	Gender 1
	SkinColor 0
	Portrait 1075
	Eyecolor 1
	FacialAnimType 3

	Level 9
	
	Head 75
	Cap 31		// hair Deidranna
	Torso 152	// bjacketblack
	Legs 136	//
	Feet 50		// bikerboots
	
	RejectAnswer 1

	VoiceType 238

	TextIndex 4
	
	Agility 100
	Dexterity 10
	Strength 100000
	Wisdom 0
	Perception 200
	Marksmanship 10
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

 /// - EQUIP:
	// Weapons
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100
	AddItem 101 
	AddItem 110
	AddItem 111 

	// Armor
	AddItem 5050	// Boots - biker
	AddItem 3093	// Spectra pants tucked - white
	AddItem 2152	// Biker jacket - black
	AddItem 6007	// Scarf - white
	AddItem 4022	// Dyneema vest

	// Items
	AddItem 125		// Frag Grenade
	AddItem 104		// Syringe
	AddItem 104		// Syringe

	AddItem 822		// Infra-Squad radio

	XPForKilling 100000

}

//85 Brenda Drake // bikerchick
Character ("Brenda", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 0
	Cap 92	//brenda 
	
	Head 85
	Portrait 1075
	FacialAnimType 3 
	//Portrait 1014
	//FacialAnimType 0

	Torso 37	//tshirt 11
	Legs 128	// leather tr	
	Feet 40	//boots	
	
	//Glasses 30	//sungl
	
	VoiceType 85
	
	RejectAnswer 2
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	
}

//80 Dr. Steven Willis
Character ("Willis", 5)
{
	Gender 0
	SkinColor 0
	EyeColor 0
	
	Head 05
	Portrait 1002
	Cap 526	//lynx blond
	
	Torso 3
	Legs 2000
	Feet 0

	AddItem 2176	//coat w
	AddItem 3120	// trousers beige
	AddItem 5025	//normal white

	VoiceType 80
	RejectAnswer 3	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}
//86 Peter Kingpin Klaus
Character ("Kingpin", 5)
{
	
	Gender 0
	SkinColor 1

	Head 156
	Portrait 1008
	Eyecolor 1
	Cap 500	// grunty black
	Torso 121	//jacket 
	Legs 126 	//tr w
	Feet 63
	
	Glasses 31	//sunglasses big
	
	VoiceType 86
	RejectAnswer 4
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//97 Skyrider 
Character ("Skyrider", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 265
	Torso 152	//bjacketblack
	Legs 122 	//trousers blue	
	Feet 23	//normal black
	
	//AddItem 1109	//cap blue
	
	VoiceType 97
	RejectAnswer 5
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	

}

//98 Pablo Greco //cargo department at airport

///// NOT USED FOR QUESTS ////

Character ("Pablo", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown
  
  	RejectAnswer 6	

	VoiceType 98

	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1

	
}

//100 Father John Walker - JACKET+HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Walker", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//NUR EINGETAGEN DAMIT TEST MAP CHARACTERS GEHT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Father", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	

	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	VoiceType 100
	
  RejectAnswer 7
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}


// LOOKALIKE OF FATHER FOR TEST QUEST ON TEST MAP
Character ("Father_Test", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	Glasses 21 //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 200
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 100
		
}

// LOOKALIKE OF FATHER FOR TEST SHOP ON TEST MAP
Character ("Father_Shop", 5) 
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 100
	Portrait 1012
	//Cap 108
	Torso 171	
	Legs 101 
	Feet 24	
	
	UnlockTrader 
	
	Glasses 21  //brown glasses
	//AddItem 6021//brown glasses
	
	//VoiceType 201
	
	TextIndex 6
	RejectAnswer 21
	TraderMoney 5000
	
	
	// TRADING
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 12 1 -1 -1 0
	AddTradeItem 42 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	
	AddTradeItem 6022 1 -1 -1 0
	AddTradeItem 6030 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	
	AddTradeItem 1260 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	
	// ammunition
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 908 1 -1 -1 0
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0
}


//101 Fatima //mother
Character ("Fatima", 5)
{	
	
	Gender 1
	SkinColor 2
	EyeColor 1
	

	Head 4
	Portrait 1004
	FacialAnimType 0
	Cap 18	//hair 5 black
	
	Torso 69	//shirt blue
	Legs 156	//skirt blue
	Feet 80	//ballarinas
	
	VoiceType 101
	
	RejectAnswer 8
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////
	TextIndex 4
	
}


	
//105 Dr.  Ernest Pippin / scientist / EVIL!
Character ("Ernest", 4)
{
	
	Gender 0
	SkinColor 0
	EyeColor 1
	
	Head 11
	Portrait 1011
	Cap	538	//trevor grey
	
	Torso 3
	Legs 2000
	Feet 0
	
	Agility 100
	Dexterity 3
	Strength 30000
	Wisdom 0
	Perception 100
	Marksmanship 3
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

	AddItem 2123	//jacket beige
	AddItem 3125	// trousers - grey
	AddItem 5024	//normal brown
	AddItem 6021	//glasses brown
	
	AddItem 43
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	AddItem 901
	
	AddItem 103
	AddItem 100
	AddItem 101
	AddItem 110
	AddItem 111
	
	VoiceType 105
	
	RejectAnswer 9
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
	
	XPForKilling 5000
}


//127 Eldin Fiddes //old
Character ("Eldin", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 127
	Portrait 1010
	Cap	533	//igor grey
	
	Torso 2000
	Legs  202	//shorts blue
	Feet 0

	Additem 2088	//lshirt black
	Additem 3120	//tr beige
	AddItem 5023	//normal black
	
	VoiceType 127
	
	RejectAnswer 11
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//130 Alexander Fredo
Character ("Fredo", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 130
	Portrait 1010	//shadow
	Cap 559	//fredo
	
	Torso 1
	Legs  202	//shorts blue
	Feet 0

	Additem 2151	//bjacket redblack
	Additem 3128	//leather
	AddItem 5063	//cboots
	
	VoiceType 130
	
	RejectAnswer 12
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
		
}

//135 Elliot Messenger
Character ("Elliot", 4)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head 9
	Portrait 1005
	
	//Cap 505	//steroid black
	Cap 109
	Torso 2000
	Legs 2000
	Feet 0
	
	Agility 100
	Dexterity 6
	Strength 30000
	Wisdom 0
	Perception 100
	Marksmanship 6
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

	Additem 2029	//tshirt 03
	Additem 3127	//jeans 
	AddItem 5020	//chucks
	AddItem 192		//QuestKey
	
	AddItem 25
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	AddItem 909
	
	AddItem 103
	AddItem 100
	AddItem 101 
	AddItem 110 
	AddItem 111
	AddItem 192
	
	VoiceType 135
	
	RejectAnswer 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
	XPForKilling 10000
}

//139 Doreen Harrows //a cruel factory owner
Character ("Doreen", 4)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1
	FacialAnimType 0

	Head 14
	Portrait 1014
	Cap 78	//hair 18 brown
	Torso 128	//jacket grey
	//Torso 92	//grey lshirt
	Legs 126	// tr white	
	Feet 80	//ballarinas	
	
	Glasses 30	//sungl
	
	Agility 100
	Dexterity 1
	Strength 20000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0

	AddItem 843 // Necklace
	
	AddItem 40
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	AddItem 911
	
	
	AddItem 103
	AddItem 100
	AddItem 101 
	AddItem 110
	AddItem 111 
	
	VoiceType 139
	
	RejectAnswer 14
	
	XPForKilling 2500
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
}

//148 Matt//miner
Character ("Matt", 5)
{
	
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 148
	
	RejectAnswer 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	TextIndex 1
	
}

//156 Oswald//miner
Character ("Oswald", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 156
	Portrait 1002
	
	Torso 8
	Legs  2001
	Feet 1

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	
	VoiceType 156	
	
	RejectAnswer 16
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}

//Mickey ?number ?portrait  // buys bloodcat remains
Character ("Mickey", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 7
	Portrait 1007
	Torso 203 	//tshirt brown
	Legs 47	//combat beige
	Feet 41 	//boots beige	
	
	AddItem 1180	//hat camo
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
  RejectAnswer 16  // same as Oswald
  TextIndex 1
	//VoiceType 1
}

//78 Carmen //head hunter-male!--HAIR MISSING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Carmen", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 12
	Portrait 1010
	Cap 572	// md brown
	Torso 151	//bjacket 01 02
	Legs 111	//tr leather
	Feet 50	//bikerboots	

	VoiceType 78
	
	RejectAnswer 17
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 1
	
}


//109 Martha Graham  //misses her son--HEAD MISSING!!!!!!!!!!!!!!!!!!!!!!!!!
Character ("Martha", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 20
	Torso 92
	Legs 157
	Feet 81	//ballarinas
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	TextIndex 4
	//VoiceType 4
	
}

//147 Keith Hemps   // weapondealer
Character ("Keith", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	Additem 1260	//helmet
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	RejectAnswer 16
  TextIndex 1
	//VoiceType 1
}


//////////////////////////////////////////////////////////////////////////////////
///////////////////////---MOST WANTED NPCS--/////////////////////////////////
	
//82 Matron of Mayhem MOM
Character ("MOM", 4)
{
	Gender 1
	SkinColor 0
	Eyecolor 1
	//portrait check!
	Head 39
	Portrait 1017
	EyeColor 2
	FacialAnimType 1
	
	Cap 17	//hair 4 red
	
	Torso  2010//top 01 01
	Legs 171	//hotpants camo3
	Feet 10
	
	AddItem 2029	//tshirt 3 (red)
	AddItem 5040	//boots black
	//AddItem 3060	//combat knee camo1
	AddItem 6002	//facecloth wp
	AddItem 4005	//vest
	
	Attachment 50	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	AddItem 51  // Grenadelauncher
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 913 //Rocket
	AddItem 42  // Beretta 93R
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	AddItem 911 //9_mm
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//HP 73
	Agility 100
	Dexterity 2
	Strength 4000
	Wisdom 0
	Perception 100
	Marksmanship 2
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 2000
}

//83  Impostor // neat cleaver murderer
Character ("Impostor", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  03
	Portrait 1003
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 1251	//muetze brown
	AddItem 2090	// lshirt brown
	AddItem 3121	// trousers black
	AddItem 5020	//chucks
	AddItem 6021	//glasses brown
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 18 // HK21 Machinegun
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm Nato 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 901 // 7.62mm 
	AddItem 97 //  Eotech
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 3
	Strength 8000
	Wisdom 0
	Perception 100
	Marksmanship 3
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 4000
}	


//200  Tiffany Eddie // nunderworld gangster
Character ("Eddie", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head  09
	Portrait 1005
	Cap	545	//thor black
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2124	// jacket black
	AddItem 3121	// trousers black
	AddItem 5063	//cowboy white
	AddItem 6022	//sunglasses black
			
	AddItem 8 // G3
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 95 // Scope
	
	AddItem 43 // Automag
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 4
	Strength 16000
	Wisdom 0
	Perception 100
	Marksmanship 4
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 8000
}

//111  Theodore Rexall T-Rex // against government
Character ("T-Rex", 4)
{
	Gender 0
	SkinColor 1
	Eyecolor 1
	
	Head  2000
	Portrait 1001
	Cap 505	//steroid black
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 2203	// tshirt brown
	AddItem 3093	// combatknee_short white
	AddItem 5040	//boots black
	AddItem 4003	//vest
	
	Attachment 60 	//knife
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 17 // fn_minimi
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm 
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	AddItem 908 // 5.56mm
	
	AddItem 96 //  Scope
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 125 // Frag Grenade
	AddItem 127 // Stun Grenade
	AddItem 125 // Frag Grenade
	
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 5
	Strength 32000
	Wisdom 0
	Perception 100
	Marksmanship 5
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 15000
}

//202  Sammy Elgin The Druggist // Poisoner
Character ("Druggist", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  9
	Portrait 1001
	//Cap	532		//igor brown
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2071	// shirt green
	AddItem 3069	// Combat jeans blue
	AddItem 5040	//boots black
	AddItem 4001	//Vest
	AddItem 6040	//Gasmask
	AddItem 1145	//Helmet Grey with Googles
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 29 // Thompson
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 903 // 45cal 
	AddItem 903 // 45cal
	AddItem 903 // 45cal
	AddItem 97 //  Eotech
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	AddItem 128 // Gas Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 7
	Strength 64000
	Wisdom 0
	Perception 100
	Marksmanship 7
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 30000
}
////////////-q_Slay is used for testquets, this Slay is used for the real ingame quest-//////////////
//64  Slay // deadly sniper// RPC AS WELL !?
Character ("Slay", 4)
{
	Gender 0
	SkinColor 0
	Eyecolor 0
	
	Head  35
	Portrait 1008
	Torso 2000
	Legs 2000
	Feet 0
	
	AddItem 2088	//lshirt black
	AddItem 3025	//combat camo 06
	AddItem 5023	//normal black
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	AddItem 22 // PSG1
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN 
	AddItem 901 // 7.62mmN
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	AddItem 125 // Frag Grenade
	
	AddItem 103
	AddItem 100 // Medic
	AddItem 101 // Tool
	AddItem 110 // Medic
	AddItem 111 // Tool
	
	//Attributes
	Agility 100
	Dexterity 1
	Strength 2000
	Wisdom 0
	Perception 100
	Marksmanship 1
	Mechanics 0
	Explosives 0
	Medical 0
	Level 0
	Sneak 0	
	
	XPForKilling 1000
}

/////////////////////////////////////////////////////////////////////////////////
/////////////////////////TRADER - NPCs/////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////

// For Traders:
// AddTadeItem <Id> <Amount> <FirstIncreaseAtHour> <IncreaseInterval> <DesiredStock>
// Remark - FirstIncreaseAtHour: add 24 for 'day 0' (e.g. day 1 at 4pm corresponds to 40h)

//01 Herve (duplicate of Herve) 
//Sells his weapons from old times, but only has little ammo reserves
//****OLD HERVE DELETED and removed 01_ prenom here****
Character ("Herve", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 13
	Portrait 1011
	Cap	539	
	Torso 75	//hawaii 2
	Legs 206	//shorts white
	Feet 20		//chucks	

	Glasses 31	//sunglasses big
	Attachment 60	//knife

 	RejectAnswer 20
 	TextIndex 0
  	
 	TraderMoney 4732

	//Unlocks by finding Ira
		
	//*****SPECIAL WWII SHOP*****
	//Weapons
	AddTradeItem 29 1 48 24 1
	AddTradeItem 16 1 48 24 1
	AddTradeItem 46 1 48 24 1
	AddTradeItem 903 8 48 24 8
	AddTradeItem 910 6 48 24 6
	AddTradeItem 903 3 48 24 3
	AddTradeItem 910 1 48 24 1
	AddTradeItem 903 3 48 24 3
	AddTradeItem 910 3 48 24 3
	
	//And some revolvers
	AddTradeItem 36 1 48 24 1
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 48 24 1
	AddTradeItem 7 1 48 24 1
	
	///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1

	
}

//02 Tony JOHNSON (based on Keith)// Has the biggest weaponshop on whole Arulco
Character ("Tony", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	532
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126
	AddItem 2108
	AddItem 5020
	AddItem 1226

  	RejectAnswer 21
  	TextIndex 1
	//VoiceType 1
	
	TraderMoney 152000
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//Unlocked by default, but only when you do quests you also unlock his brother jessy with ammo and kevlar
	UnlockTrader
	
	//*****BIG WEAPON SHOP*****
	//Mps
	AddTradeItem 28 3 48 24 1
	AddTradeItem 26 1 48 24 1
	AddTradeItem 27 1 48 24 1
	AddTradeItem 54 1 48 24 1
	//Rifles
	AddTradeItem 1 1 48 24 1
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 1 1 -1 -1 0
	AddTradeItem 13 1 48 24 1
	AddTradeItem 13 1 -1 -1 0
	AddTradeItem 2 1 48 24 1
	AddTradeItem 45 1 48 24 1
	AddTradeItem 9 1 -1 -1 0
	AddTradeItem 3 1 -1 -1 0
	AddTradeItem 10 3 48 24 3
	AddTradeItem 32 1 48 24 1
	AddTradeItem 32 1 48 24 1
	AddTradeItem 16 1 48 24 1
	AddTradeItem 16 1 -1 -1 0
	AddTradeItem 16 1 -1 -1 0
	AddTradeItem 24 1 48 24 1
	AddTradeItem 24 1 -1 -1 0
	AddTradeItem 2 1 -1 -1 0
	AddTradeItem 2 1 -1 -1 0
	AddTradeItem 2 1 -1 -1 0          
	AddTradeItem 24 1 -1 -1 0
	AddTradeItem 31 3 48 24 1
	//Shotguns
	AddTradeItem 33 1 48 24 1
	AddTradeItem 33 1 -1 -1 0
	AddTradeItem 20 1 48 24 1
	//Pistols
	AddTradeItem 38 1 48 24 1
	AddTradeItem 38 1 -1 -1 0
	AddTradeItem 36 1 48 24 1
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 42 1 48 24 1
	AddTradeItem 55 1 48 24 1
	AddTradeItem 38 1 -1 -1 0
	AddTradeItem 39 1 48 24 1
	AddTradeItem 39 1 -1 -1 0
	AddTradeItem 39 1 -1 -1 0
	AddTradeItem 43 1 48 24 1
	AddTradeItem 55 4 -1 -1 0
	//Ammo
	AddTradeItem 907 6 48 6 10
	AddTradeItem 903 1 48 24 10
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 908 4 48 24 10
}

//03 Jessy JOHNSON (based on Keith)// Is in the same shop as Tony, one room further away
Character ("Jessy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	532
	Torso 67
	Legs 200 
	Feet 0
	//Feet 24		
	
	Glasses 30	//glasses 
	Attachment 80	//holster
	AddItem 4003
	AddItem 1260	//helmet

  	RejectAnswer 22
  	TextIndex 2

	//VoiceType 1
	
	//Unlocked by Kingpin Quest 20, liberate San Mona
	//UnlockTrader
	
	TraderMoney 26000
	
	//*****BIG AMMO/SPECIAL SHOP*****
	//One good sniper
	AddTradeItem 21 1 48 48 1
	AddTradeItem 910 1 48 12 10
	AddTradeItem 95 1 48 48 1
	//Explosives
	AddTradeItem 125 4 48 24 5
	AddTradeItem 126 4 48 24 5
	AddTradeItem 127 4 48 24 5
	AddTradeItem 140 3 48 24 5
	AddTradeItem 160 1 48 24 5
	//Helmets
	AddTradeItem 1260 5 48 24 5
	AddTradeItem 6040 1 48 24 2
	AddTradeItem 1126 1 48 24 2
	AddTradeItem 1125 1 48 24 2
	AddTradeItem 1124 1 48 24 2
	AddTradeItem 1123 1 48 24 2
	AddTradeItem 1122 1 48 24 2
	AddTradeItem 1120 1 48 24 2
	AddTradeItem 1121 1 48 24 2
	//Ammo
	AddTradeItem 900 3 48 6 10
  AddTradeItem 900 3 -1 -1 0
  AddTradeItem 901 1 48 6 10
  AddTradeItem 901 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
	AddTradeItem 901 1 -1 -1 0
  AddTradeItem 902 1 48 6 10
  AddTradeItem 902 3 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
	AddTradeItem 902 1 -1 -1 0
  AddTradeItem 903 5 48 6 10
  AddTradeItem 903 5 -1 -1 0
  AddTradeItem 904 1 -1 -1 0
  AddTradeItem 904 1 -1 -1 0
  AddTradeItem 907 11 48 6 10
  AddTradeItem 907 8 -1 -1 0
	AddTradeItem 908 10 48 6 10
	AddTradeItem 908 9 -1 -1 0
	AddTradeItem 909 6 48 6 10
	AddTradeItem 909 8 -1 -1 0
  AddTradeItem 910 1 48 6 10
	AddTradeItem 910 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0
	AddTradeItem 910 1 -1 -1 0	
	AddTradeItem 911 5 48 6 10
	AddTradeItem 911 5 -1 -1 0
	AddTradeItem 913 4 48 6 4
	
	//Kevlar
	AddTradeItem 4001 1 48 24 2 
	AddTradeItem 4001 1 -1 -1 0
  AddTradeItem 4002 3 48 24 3
  AddTradeItem 4003 3 -1 -1 0
	AddTradeItem 4004 1 48 24 2 	
	
	//Uniforms
	AddTradeItem 2100 1 48 24 1
	AddTradeItem 2101 1 48 24 1
	AddTradeItem 2102 1 48 24 1
	AddTradeItem 2102 1 -1 -1 0
	AddTradeItem 2103 1 48 24 1
	AddTradeItem 2104 1 48 24 1
	AddTradeItem 2105 1 48 24 1
	AddTradeItem 2106 1 48 24 1
	AddTradeItem 2107 1 48 24 1
	AddTradeItem 2108 1 48 24 1
	AddTradeItem 2109 1 48 24 1
	AddTradeItem 2110 1 48 24 1
	AddTradeItem 2111 1 48 24 1
	AddTradeItem 2112 1 48 24 1
	AddTradeItem 2116 1 48 24 1
	AddTradeItem 2116 1 -1 -1 0
	//Pants
	AddTradeItem 3020 3 48 24 3
	AddTradeItem 3022 1 48 24 1
	AddTradeItem 3022 1 -1 -1 0
	AddTradeItem 3062 1 48 24 1
	AddTradeItem 3024 1 48 24 1
	AddTradeItem 3024 1 -1 -1 0
	AddTradeItem 3066 1 48 24 1
	AddTradeItem 3032 1 48 24 1
	
}

//04 Bob JOHNSON (based on Keith)//Is in the barn and secretly sells some good stuff
Character ("Bob", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Cap	531
	Torso 3
	Legs 200 
	Feet 0		
	
	Attachment 80	//holster
	
	AddItem 1265
	AddItem 3060
	AddItem 4000
	Additem 5021 //shoes leather
	
  	RejectAnswer 23
  	TextIndex 3

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 93600
	
	//*****MEDIUM BEGINNING WEAPON SHOP*****
	//Mps
	AddTradeItem 28 1 48 24 3
	AddTradeItem 28 1 -1 -1 0
	AddTradeItem 28 1 -1 -1 0
	AddTradeItem 28 1 -1 -1 0
	AddTradeItem 911 8 48 24 8
	
	AddTradeItem 25 1 48 24 1
	AddTradeItem 909 1 48 24 10
	AddTradeItem 909 1 -1 -1 0
	
	//Rifles
	AddTradeItem 2 4 48 24 1
  AddTradeItem 6 1 48 24 1
	AddTradeItem 9 1 48 24 1
	AddTradeItem 9 1 -1 -1 0
	AddTradeItem 13 2 48 12 4
	AddTradeItem 16 1 48 24 1
	AddTradeItem 35 3 48 24 3
	AddTradeItem 30 1 48 24 1
	AddTradeItem 32 1 48 24 1
	
	//Pistols
	AddTradeItem 36 1 48 24 1
	AddTradeItem 36 1 -1 -1 0
	AddTradeItem 36 1 -1 -1 0
	
	AddTradeItem 55 1 48 24 1
	AddTradeItem 97 0 48 24 1
	
	//Ammo
	AddTradeItem 902 1 48 24 1
	AddTradeItem 902 1 -1 -1 0
  AddTradeItem 908 14 48 24 20
	AddTradeItem 910 1 48 24 10
  AddTradeItem 911 5 48 24 10 
	
	//Cloth
	AddTradeItem 2175 1 48 24 1
	AddTradeItem 2033 1 48 24 1
	AddTradeItem 2031 1 48 24 1
	AddTradeItem 4001 1 48 24 1
	AddTradeItem 3066 1 48 24 1
	AddTradeItem 3025 1 48 24 1
	AddTradeItem 3064 1 48 24 1
	AddTradeItem 6035 1 48 24 1
	AddTradeItem 2082 1 48 24 1
	
	//Helmets and Kevlar
	AddTradeItem 1122 3 48 24 10
	AddTradeItem 1163 1 48 24 1
	AddTradeItem 1141 1 48 24 1
	AddTradeItem 1141 1 -1 -1 0
	AddTradeItem 1146 1 48 24 1
	AddTradeItem 4004 3 48 24 3
	AddTradeItem 4005 1 48 24 1
	
	//Food
	AddTradeItem 733 1 -1 -1 0
}

//05 Joe Smith //Works in a little Ironsmith
Character ("Joe", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	Eyecolor 1

	Gender 0
	SkinColor 2
	EyeColor 1
	
	Head 27
	Portrait 1002
	
	Torso 2001
	Legs 2001
	Feet 1
	
	AddItem 1190
	AddItem 6031
	AddItem 2203
	AddItem 3072
	AddItem 5050
	
  	RejectAnswer 24
  	TextIndex 4
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4200
	
	//*****IRON SMITH SHOP MECHANICAL STUFF*****
	//Toolkits
	AddTradeItem 111 1 48 12 5
	AddTradeItem 110 0 48 12 5
  AddTradeItem 110 2 48 12 5
	//Lockmsiths
	AddTradeItem 182 4 48 12 5
	//Crowbars
	AddTradeItem 181 1 48 12 5
	//Helmets
	AddTradeItem 1260 3 48 12 5
	AddTradeItem 1165 2 48 12 5
	AddTradeItem 1166 1 48 12 5
	AddTradeItem 1127 3 48 12 3
		
	//Vests
	AddTradeItem 4003 1 48 12 5
			
	//Additional stuff
	AddTradeItem 52
	
	//Food
	AddTradeItem 706 2 48 6 10 
}

//06 Samanta Garcia (based on Martha) //Works in an old tailoring shop
Character ("Samanta", 5)
{
	
	Gender 1
	SkinColor 0
	Eyecolor 1

	Head 14
	Portrait 1075
	FacialAnimType 3
	Cap 63
	Torso 92
	Legs 159
	Feet 82	//ballarinas
	
  	RejectAnswer 25
  	TextIndex 5
  	
//////////////--NOT SET CORRECTLY!--//////////////////////////////////////	

	//VoiceType 4
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 2400
	
	//*****TAILORING CLOTH SHOP*****
	//Casual cloth
	AddTradeItem 2020 2 48 12 2
	AddTradeItem 2022 2 48 12 2
	AddTradeItem 2023 1 48 36 2
	AddTradeItem 2024 1 48 36 2
	AddTradeItem 2025 1 48 36 2
	AddTradeItem 2026 1 48 36 2
	AddTradeItem 2086 1 48 36 2
	AddTradeItem 2106 1 48 36 2
	//Pants
	AddTradeItem 3020 1 48 36 2
	AddTradeItem 3021 1 48 36 2
	AddTradeItem 3062 2 48 36 2
	AddTradeItem 3063 1 48 36 2
	AddTradeItem 3064 1 48 36 2
	AddTradeItem 3065 1 48 36 2
	AddTradeItem 3066 1 48 36 2
	AddTradeItem 3067 1 48 36 2
	//Vests
	AddTradeItem 4001 2 48 36 4
	AddTradeItem 4002 1 48 36 2
	AddTradeItem 4003 1 48 36 2
	AddTradeItem 4004 1 48 36 2
	AddTradeItem 4005 1 48 36 2
	//Helmets
	AddTradeItem 1125 1 48 36 2
	AddTradeItem 1121 1 48 36 2
	//Headgear
	AddTradeItem 1100 3 48 36 2
	AddTradeItem 1101 1 48 36 2
	AddTradeItem 1102 1 48 36 2
	AddTradeItem 1103 1 48 36 2
	AddTradeItem 1104 1 48 36 2
	AddTradeItem 1105 1 48 36 2
	AddTradeItem 1243 1 48 36 2
	AddTradeItem 1112 1 48 36 2
	AddTradeItem 1225 1 48 36 2
	AddTradeItem 1244 1 48 36 2
	//More Pants
	AddTradeItem 3060 10 48 36 2
	AddTradeItem 3062 4 48 12 4
	AddTradeItem 3074 1 48 12 2
	//Special Shirts
	AddTradeItem 2027 2 48 36 1
	AddTradeItem 2028 1 48 36 1
	AddTradeItem 2029 1 48 36 1
	AddTradeItem 2030 1 48 36 1
	AddTradeItem 2031 1 48 36 1
	AddTradeItem 2032 1 48 36 1
	AddTradeItem 2033 1 48 36 1
	AddTradeItem 2034 1 48 36 1
	AddTradeItem 2035 1 48 36 1
	AddTradeItem 2036 1 48 36 1
	AddTradeItem 2037 1 48 36 1
	AddTradeItem 2038 1 48 36 1
	AddTradeItem 2039 1 48 36 1
	AddTradeItem 2040 1 48 36 1
	AddTradeItem 2041 1 48 36 1
	AddTradeItem 2042 1 48 36 1
	AddTradeItem 2043 1 48 36 1
	AddTradeItem 2044 1 48 36 1
	AddTradeItem 2045 1 48 36 1
	
	//Food
	AddTradeItem 720 1 48 36 3
	AddTradeItem 721 1 48 36 2
	
	
}

//07 Jake (former Bobbi) Joe (based on hillbilly2) //Redneck at the junkyard
Character ("Jake", 5) 
{
	
	Gender 0
	SkinColor 1
	
	Head 127
	Portrait 1011
	Cap 267	//truckercap

	Torso 2012
	//Legs 2012
	Legs 175
	Feet 83	


	AddItem 2220	// karoshirt
	AddItem 3022	// Combattrouses

  	RejectAnswer 26
  	TextIndex 6
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	// AddItem 53  // Axe
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 13427
	
	//*****BIG JUNKYARD SHOP*****
	//Scrapmetal
	//AddTradeItem SCRAP

	//Explosives - Mines
	AddTradeItem 140 9 48 6 5
	//Explosives - Grenades
	AddTradeItem 125 5 48 6 5
	AddTradeItem 126 7 48 6 5
	AddTradeItem 127 6 48 6 5
	AddTradeItem 128 2 48 6 5
	
	AddTradeItem 913 1 48 24 10
	
	//Sniper
	AddTradeItem 23 1 48 24 1
	AddTradeItem 95 1 48 24 1
	AddTradeItem 98 1 48 24 1
	AddTradeItem 901 1 48 24 5
	
	//Rocketrifle
	AddTradeItem 50 1 48 24 1
	AddTradeItem 49 1 48 24 1
	AddTradeItem 912 7 48 24 5

	//Repair Stuff
	AddTradeItem 110 1 48 48 5
	AddTradeItem 111 2 48 48 5
	AddTradeItem 112 1 48 48 5
	
	//Knifes (because you usually do not find any or can buy anywhere and need it to complete recruit quest)
	AddTradeItem 7 3 48 48 5
	
}

// 08 Delmont // Sells stuff from a warehouse, works at the docks
Character ("Delmont", 5)
{

	Gender 0
	SkinColor 2
	Eyecolor 1

	Head 18
	Portrait 1001
	
	Cap 550
	Torso 13
	Legs 31	
	Feet 20
	
  RejectAnswer 27
  TextIndex 7
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 25000
	
	//*****SPECIAL GRUMM HARBOUR WEAPON SHOP*****
	//Hightech special weapons
	AddTradeItem 43 1 48 48 1
	AddTradeItem 43 1 -1 -1 0
	AddTradeItem 15 0 48 48 1
	AddTradeItem 17 0 48 48 5
	//Ammo for special weapons
	AddTradeItem 906 6 48 12 12
	AddTradeItem 908 8 48 12 16
	//Special Weapon Equipment
	AddTradeItem 96 1 48 48 3 
	AddTradeItem 97 0 48 48 2
	AddTradeItem 97 0 48 48 2
	AddTradeItem 95 1 48 48 2
	AddTradeItem 98 1 48 48 2
	
	//Stuff Fish
	AddTradeItem 751 1 48 6 10
		
	//Food
	AddTradeItem 722 3 48 48 5

}

//09 Earl Miller (based on Soldier5)//Is an soldier of deidranna
//that sells ammo and weapons near the alma military baracks.
Character ("Earl", 5) 
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
  Portrait 1000	
	Head 12
	Torso 2000
	Legs 1
	Feet 40
	Glasses 32	//glasses big
	
	AddItem 1221
	AddItem 2022
	AddItem 3022	// Kevlar Pants camo3
	AddItem 4000 	// Kevlar Vest
	
  RejectAnswer 28
  TextIndex 8
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 26000
	
	//*****MASSIVE AMMO SHOP*****
	//3 rifles
	AddTradeItem 6  1 48 48 5
	AddTradeItem 18 1 48 48 5
	AddTradeItem 47 1 48 48 5
	AddTradeItem 4  1 48 48 5
	AddTradeItem 913 1 48 12 5
	//Massive Ammo
	AddTradeItem 901 5  48 6  20
	AddTradeItem 901 20 48 12 20
	AddTradeItem 903 5  48 6  20
	AddTradeItem 904 5  48 6  20
	AddTradeItem 905 5  48 6  20
  AddTradeItem 906 20 48 12 20
  AddTradeItem 907 5  48 6  20
  AddTradeItem 908 5  48 6  20
  AddTradeItem 909 0  48 6  20
  AddTradeItem 910 5  48 6  20
  AddTradeItem 911 5  48 6  24
}

//10 Nurse Jenny Walden (based on npc_female2)//A Doctor in a green 
//operations suit in an operation room
Character ("Nurse", 5)
{
	
	Gender 1
	SkinColor 0
	EyeColor 3 
	Head 525
	Portrait 1004
	FacialAnimType 0
	
	Cap 248
	Attachment 43
	Attachment 05
	
	
	Torso 79
	Legs 116
	Feet 25
	
  RejectAnswer 29
  TextIndex 9	
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	TraderMoney 500
	
	//Unlocked from the beginning yet
	//UnlockTrader
	
	//*****MEDICAL SUPPLIES SHOP*****
	AddTradeItem 101 5 48 4 5
	AddTradeItem 100 3 48 4 3
	AddTradeItem 104 8 48 4 5
  AddTradeItem 105 8 48 4 5
  
  AddTradeItem 2176 3 48 24 2
	
	//Food
	AddTradeItem 724 1 48 4 3
	AddTradeItem 720 1 48 4 3
	
}

//11 Student Carson (based on npc_male11)//Sells an Steyr Aug
//he found from an dead soldier, hides in his old forgotten student lair
Character ("Student", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 0
	EyeColor 0
	Head 5
	Portrait 1006
	Cap	532
	
	Torso 73
	Legs 110
	Feet 23	// normal black

	Glasses 20 	// glasses brown
	
  RejectAnswer 30
  TextIndex 10
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 17
	
	//*****SPECIAL SHOP*****
	AddTradeItem 14 1 -1 -1 0
	AddTradeItem 98 1 -1 -1 0
	AddTradeItem 819 1 -1 -1 0
	
	//Food
	AddTradeItem 706 1 48 6 1
}

//12 Bum Otis  (based on npc_male7)// Sells you an Automag he found
Character ("Bum", 5)
{
		
	Gender 0
	SkinColor 1
	EyeColor 2
	Head 2000
	Portrait 1000
	
	Cap	230	//bandana beige
	
	Torso 225	//lshirt dirty
	Legs 115	//trouser dirty
	Feet 0	//baerfoot
	
  RejectAnswer 31
  TextIndex 11

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 4
	
	//*****SPECIAL SHOP*****
	AddTradeItem 43 1 -1 -1 0
	AddTradeItem 748 1 -1 -1 0
	AddTradeItem 840 1 -1 -1 0
	
	//Food
	AddTradeItem 706 1 48 6 1
}

//13 Spencer (based on Matt)//An Miner that sells you explosives
Character ("Spencer", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////		
	Gender 0
	SkinColor 2
	Eyecolor 1
	
	Head 01
	Portrait 1000
	
	Torso 2002
	Legs 2002
	Feet 2

	Additem 2203	//tshirt brown
	Additem 3030	//combat brown
	AddItem 5040
	AddItem 1251

  RejectAnswer 32
  TextIndex 12

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 730
	
	//*****MINER C4 ONLY SHOP*****
	AddTradeItem 160 2 48 4 10
	AddTradeItem 161 3 48 4 10

}

//14 Wilbur Rodriguez (based on npc_male5)//Somebody that hides at 
//the docks with deidrannas bandits
Character ("Wilbur", 5)
{
	Gender 0
	SkinColor 1
	
	Portrait 1007

	Head 2000
	Torso 2001
	Legs 1
	Feet 1 	

 	RejectAnswer 33
  TextIndex 13
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	

	AddItem 1247	//bandana camo night
	AddItem 2062	// shirt camo03
	AddItem 3127	// Jeans Blue
	AddItem 5050
	AddItem 52 	//Machete

	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 2800
	
	//*****MEDIUM BIT HIDDEN EARLY WEAPON SHOP*****
	//Weapons and Ammo
	AddTradeItem 54 1 -1 -1 0
	AddTradeItem 26 1 -1 -1 0
	AddTradeItem 26 1 -1 -1 0
	AddTradeItem 911 3 48 6 3
	AddTradeItem 9 1 -1 -1 0
	AddTradeItem 910 1 48 4 3
	AddTradeItem 30 1 -1 -1 0
	AddTradeItem 96 1 -1 -1 0
	AddTradeItem 5 1 -1 -1 0
	AddTradeItem 5 1 -1 -1 0
	AddTradeItem 5 1 -1 -1 0
	AddTradeItem 903 1 48 4 3
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 907 1 48 4 3
	AddTradeItem 910 1 48 4 3
	AddTradeItem 45 1 -1 -1 0
	AddTradeItem 39 1 -1 -1 0
	AddTradeItem 2110 1 -1 -1 0
	AddTradeItem 2170 1 -1 -1 0
	
	//AddTradeItem SCRAP
	AddTradeItem 110 1 48 4 1
	AddTradeItem 112 4 48 4 2
}

//15 George Davis (based on npc_male13)//A rich weapondealer
//that tells you to loot the jewels from the locked rich houses.
Character ("George", 5)
{
	Gender 0
	SkinColor 2

	Head 18
	Portrait 1012
	
	
	Torso 129	//jacket white
	Legs 126	// tr white
	Feet 63	//cboots whitish
	
	AddItem 1213
	AddItem 6031
	
	RejectAnswer 34
  TextIndex 14
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1520000
	
	//*****BIGGEST WEAPONDEALER SHOP*****
	//Rocket Launchers
	AddTradeItem 48 5 48 6 1
	AddTradeItem 912 6 48 6 5
	AddTradeItem 912 1 -1 -1 0
	//Mgs
	AddTradeItem 17 2 48 6 1
	AddTradeItem 18 2 48 6 1
	AddTradeItem 19 3 48 6 1
	AddTradeItem 907 1 48 6 5
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 907 1 -1 -1 0
	//Snipers/Rifles
	AddTradeItem 32 2 48 6 1
	AddTradeItem 22 2 48 6 1
	AddTradeItem 95 1 48 6 1
	AddTradeItem 96 3 48 6 1
	AddTradeItem 49 3 48 6 1
	AddTradeItem 50 1 48 6 1
	AddTradeItem 4 1 -1 -1 0
	AddTradeItem 904 1 48 6 5
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 904 1 -1 -1 0
	AddTradeItem 912 1 -1 -1 0
	AddTradeItem 912 1 -1 -1 0
	AddTradeItem 10 2 -1 -1 0
	AddTradeItem 909 1 48 6 5
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 8 1 -1 -1 0
	AddTradeItem 15 1 -1 -1 0
	AddTradeItem 908 1 48 6 1
	AddTradeItem 128 6 48 6 3
	AddTradeItem 126 5 48 6 3
	AddTradeItem 51 2 48 6 1
	AddTradeItem 913 1 48 6 5
	AddTradeItem 913 1 -1 -1 0
	AddTradeItem 34 2 48 6 1
	AddTradeItem 97 1 48 6 1
	AddTradeItem 906 2 48 6 5
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 12 3 48 6 1
	AddTradeItem 3 2 48 6 1
	AddTradeItem 127 8 48 6 5
	AddTradeItem 10 3 48 6 1
		
	//Clothes
	AddTradeItem 4006 4 48 12 4
	AddTradeItem 2107 1 -1 -1 0
	AddTradeItem 2102 1 -1 -1 0
	//Helmets
	AddTradeItem 1165 1 -1 -1 0
	AddTradeItem 1169 1 -1 -1 0
	AddTradeItem 1147 1 -1 -1 0
	AddTradeItem 1144 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	//Kevlar
	AddTradeItem 4006 9 48 6 5
	
	//Explosives
	AddTradeItem 140 9 48 6 5
	AddTradeItem 125 4 48 6 2
}

//16 Saggory (based on Pablo) //A car mechanic that hangs around a scrapyard
Character ("Saggory", 5)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1

	Head 2000
	Portrait 1007
	Cap	535	
	Torso 206
	Legs 202 	//shorts blue	
	Feet 24	//normal brown	
	
	RejectAnswer 35
  	TextIndex 15
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 5600
	
	//*****JUNKYARD SHOP*****
	//Mechanical
	AddTradeItem 181 2 48 24 1
	AddTradeItem 182 1 48 6 1
	AddTradeItem 111 1 48 6 1
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 181 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	AddTradeItem 98 1 -1 -1 0
	AddTradeItem 5  1 -1 -1 0
	AddTradeItem 903 1 -1 -1 0
	AddTradeItem 112 1 48 6 1
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 90 1 -1 -1 0
	AddTradeItem 140 1 -1 -1 0
	AddTradeItem 104 1 -1 -1 0
	AddTradeItem 112 1 -1 -1 0
	AddTradeItem 111 1 -1 -1 0
	AddTradeItem 110 1 -1 -1 0
	AddTradeItem 182 1 -1 -1 0
	
}

//17 Sherman jones (based on npc11)//Assistant of evil Dr.Pippin
Character ("Sherman", 5)
{
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
//OP klamotten!!!!!!!!!!	
	Gender 0
	SkinColor 0
	EyeColor 3

	Portrait 1000
	Head 5	
	Cap	538	// igor grey
	
	Torso 176	// coat white
	Legs 125	// trouser grey
	Feet 23	// normal black

	Additem 6040
	
	RejectAnswer 36
  	TextIndex 16
  
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 1807
	
	//*****SPECIAL PIPPINS ASSISTANT SHOP*****
	AddTradeItem 101 1 -1 -1 0
	AddTradeItem 100 1 72 24 1
	AddTradeItem 103 0 72 24 1
	AddTradeItem 104 1 -1 -1 0
	AddTradeItem 105 1 -1 -1 0
	AddTradeItem 100 1 -1 -1 0
	AddTradeItem 128 1 -1 -1 0
	AddTradeItem 749 1 72 10 20
}

//18 Billy JOHNSON (based on Keith)// Last
//of the four Johnson weapon seller brothers, gets the stuff from meduna airport
Character ("Billy", 5)
{
	
	Gender 0
	SkinColor 0
	Eyecolor 1

	Head 6
	Portrait 1006
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	Cap	533
	Torso 3
	Legs 200 
	Feet 0
			
	AddItem 3126	
	AddItem 2108
	AddItem 5020
	AddItem 1226
	AddItem 5061

	RejectAnswer 37
  	TextIndex 17
	//VoiceType 1
	
	//Unlocked from the beginning yet
	UnlockTrader
	
	TraderMoney 320001
	
	//*****BIG WEAPON SHOP*****
	//Rifles
	AddTradeItem 3 4 48 24 1
	AddTradeItem 13 2 48 24 1
	AddTradeItem 15 1 72 24 1
	AddTradeItem 44 1 72 24 1
	AddTradeItem 17 1 72 24 1
	AddTradeItem 35 1 72 24 1
	AddTradeItem 21 1 72 24 1
	AddTradeItem 4  1 72 24 1
	AddTradeItem 24 1 72 24 1
	AddTradeItem 8  2 72 24 1
	AddTradeItem 19 1 72 24 1
	AddTradeItem 30 2 72 24 1
	AddTradeItem 31 2 72 24 1
	AddTradeItem 6  1 72 24 1
	AddTradeItem 17 1 -1 -1 0
	//Ammo
	AddTradeItem 907 1 48 12 10
	AddTradeItem 907 1 -1 -1 0
	AddTradeItem 908 19 48 12 10
	AddTradeItem 910 6 48 12 6
	AddTradeItem 901 6 -1 -1 0
	AddTradeItem 904 2 96 12 10
	AddTradeItem 904 1 -1 -1 0
	//Scopes
	AddTradeItem 96 1 48 12 1
	AddTradeItem 97 1 48 12 1
	AddTradeItem 96 1 -1 -1 0
	AddTradeItem 95 1 48 12 1
	AddTradeItem 90 1 48 12 1
	//Pistols
	AddTradeItem 5 2 48 24 1
	AddTradeItem 43 1 48 24 1
	AddTradeItem 40 1 48 24 1
	AddTradeItem 42 1 48 24 1
	AddTradeItem 39 2 48 24 1
	AddTradeItem 55 1 48 24 1
	//Ammo
	AddTradeItem 911 1 96 12 10
	AddTradeItem 911 1 -1 -1 0
	AddTradeItem 900 1 96 12 10
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 905 1 96 12 10
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 903 1 96 12 10
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 906 1 96 12 10
	AddTradeItem 909 1 96 12 10
	AddTradeItem 911 1 96 12 10
	AddTradeItem 911 1 -1 -1 0
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 900 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 905 1 -1 -1 0
	AddTradeItem 903 1 96 12 10
	AddTradeItem 909 1 -1 -1 0
	AddTradeItem 906 1 -1 -1 0
	AddTradeItem 909 1 -1 -1 0
	//Weapons
	AddTradeItem 47 1 96 12 10
	AddTradeItem 18 1 96 12 10
	AddTradeItem 9  1 96 12 10
	AddTradeItem 26 1 96 12 10
	AddTradeItem 25 1 96 12 10
	AddTradeItem 98 1 96 12 10
	
	//Kevlar
	AddTradeItem 4001 3 96 4 1
	AddTradeItem 4002 3 96 4 1
	AddTradeItem 4003 8 96 4 1
	
	//Pants
	AddTradeItem 3068 1 96 4 1
	AddTradeItem 3064 1 96 4 1
	AddTradeItem 3063 1 96 4 1
	AddTradeItem 3067 5 96 4 1
	AddTradeItem 3066 4 96 4 1
	
	//Gadgets
	AddTradeItem 6032 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	AddTradeItem 1252 1 -1 -1 0
	AddTradeItem 1265 1 -1 -1 0
	AddTradeItem 6040 3 -1 -1 0
	AddTradeItem 1166 1 -1 -1 0

	//Grenades
	AddTradeItem 125 6 96 4 3
	AddTradeItem 126 5 96 4 3
	AddTradeItem 127 6 96 4 3
	AddTradeItem 128 4 96 4 2

}

//19 Waldo (based on Waldo)//An airport worker that
//sells stuff at an depot. Sells good weapons you can
//not afford at the beginning, but gives the player a
//sneak preview on what will come.

Character ("Waldo", 5)
{
	Gender 0
	SkinColor 0
	Eyecolor 1
	
	Head 6
	Portrait 1006
	Cap 502
	Torso 69
	Legs 32 
	Feet 23	
	
	RejectAnswer 10
	TextIndex 18
	
///////////////--NOT SET CORRECTLY!--//////////////////////////////////////	
	
	//VoiceType 1
	
	TraderMoney 23000
	
	//UnlockTrader
	
	// Ammunition
	AddTradeItem 900 6  48 4  5
	AddTradeItem 904 1  48 24 5
	AddTradeItem 903 14 48 4  5
	AddTradeItem 905 3  48 24 5
	AddTradeItem 908 3  48 4  5
	AddTradeItem 910 7  48 4  5
	AddTradeItem 911 6  48 4  5
	
	// Weapons
	AddTradeItem 39 2  -1 -1 0
	AddTradeItem 5  1  48 24 5
	AddTradeItem 36 3  -1 -1 0
	AddTradeItem 45 1  48 24 1
	AddTradeItem 41 1  48 24 1
	AddTradeItem 33 2  48 12 1
	AddTradeItem 27 3  48 12 1
	AddTradeItem 52 1  48 24 5
	
  AddTradeItem 51  0 120 24 1
  AddTradeItem 913 0 120  6 3

	// Grenades
	AddTradeItem 125 1 48 4 5
	AddTradeItem 127 1 48 4 5
	AddTradeItem 127 1 -1 -1 0
	
	AddTradeItem 6022 1 -1 -1 0
	AddTradeItem 6030 1 -1 -1 0
	
	AddTradeItem 1260 1 -1 -1 0
	AddTradeItem 1120 1 -1 -1 0
	AddTradeItem 2101 1 -1 -1 0
	
	AddTradeItem 4004 3 -1 -1 0
	AddTradeItem 4003 1 -1 -1 0
	
	AddTradeItem 110 1 -1 -1 0
	
	AddTradeItem 4 1 -1 -1 0
	
	//Cloth
	AddTradeItem 2029 1 -1 -1 0
	AddTradeItem 2061 1 -1 -1 0
	AddTradeItem 2081 1 -1 -1 0
	AddTradeItem 2101 1 -1 -1 0
	AddTradeItem 1121 1 -1 -1 0
	AddTradeItem 1181 1 -1 -1 0
	AddTradeItem 6031 1 -1 -1 0
	
	AddTradeItem 1252 1 -1 -1 0
	AddTradeItem 1251 1 -1 -1 0
	
	//Food
	AddTradeItem 706 4 48 4 5
}

///////////////////////////////////////////////////////////////////////////////////////////
///////////////////------ TUTORIAL NPCs ---------//////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////////////


// Hartman mechaniker
Character ("Hartman", 0)
{
	
	Gender 0
	SkinColor 1
	Eyecolor 1
	Portrait 1012
	TextIndex 12
	VoiceType 12
	
	Agility 68
	Dexterity 89
	Strength 74
	Wisdom 76
	Perception 72
	Marksmanship 64
	Mechanics 86
	Explosives 13
	Medical 32
	Level 2
	Sneak 63	
	
	Head 2000

	Torso 2001
	Legs 2001
	Feet 1	

	
	AddItem 1189	//hat blue
	AddItem 2069	//shirt blue
	AddItem 3029	//combat blue
	AddItem 5041	//boots brown
	
	
	AddItem 112
	AddItem 104
	
	//Weapons
	AddItem 27
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903
	AddItem 903

}

//Cowboy explosives/draufgnger
Character ("Cowboy", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0
	TextIndex 22 
	VoiceType 22
	
	Agility 59
	Dexterity 70
	Strength 80
	Wisdom 57
	Perception 86
	Marksmanship 76
	Mechanics 26
	Explosives 83
	Medical 6
	Level 4
	Sneak 38


	Portrait 1003

	Head 512
	Cap 507	//steroid brown
	Torso 2000
	Legs 2000
	Feet 0


 /// - EQUIP:
	AddItem 2153 //biker jacket brown
	AddItem 3072 // spectra grey
	Additem 5063	//cowboyboots white/black
	AddItem 4003 //Flak Jacket 1
	AddItem 1210 //Brown Hat
	
	AddItem 120 //Defusekit
	AddItem 181 //Crowbar
	AddItem 126 //Smokegrenades
	AddItem 161 //C4 Remote
	AddItem 6031 //porno brille
	//Weapons
	AddItem 37
	AddItem 900
	AddItem 900
	AddItem 900
}


// Joker schlossknacker
Character ("Joker", 0)
{
	
	Gender 0
	SkinColor 0
	Head 3
	Portrait 1000 
	TextIndex 38
	VoiceType 38
	
	Agility 74
	Dexterity 84
	Strength 77
	Wisdom 83
	Perception 81
	Marksmanship 64
	Mechanics 76
	Explosives 15
	Medical 34
	Level 3
	Sneak 72

	Torso 2000
	Legs 204	//shorts green
	Feet 0
	
	AddItem 1112	//cap grey
	AddItem 2022	//tshirt camo 03
	AddItem 5024	//feet normal brown
	
	
	AddItem 110 //Toolbox
	AddItem 182 //Locksmith
	//AddItem 112
	
	//Weapons
	AddItem 33
	AddItem 905
	AddItem 905
	AddItem 905

}


//Stanley medic/melee
Character ("Stanley", 0)
{
 /// - BODY:
	Gender 0
	SkinColor 0
	EyeColor 0

	Portrait 1010
	TextIndex 21
	VoiceType 21
	
	Agility 80
	Dexterity 74
	Strength 71
	Wisdom 76
	Perception 84
	Marksmanship 72
	Mechanics 17
	Explosives 15
	Medical 80
	Level 4
	Sneak 64

	Head 69
	Torso 0
	Legs 2000
	Feet 0

 /// - EQUIP:
	AddItem 6030	//glasses oakley
	//AddItem 2093	//lshirt white
	AddItem 3127	//trousers white
	AddItem 5062	//cboots brown
	
	AddItem 105
	AddItem 100
	//Weapons
	AddItem 36
	AddItem 7	//Knife
	AddItem 902
	AddItem 902
	AddItem 902
	AddItem 902
}

//  Patient 1
Character ("npc_patient_01", 5)
{
	
	Gender 0
	SkinColor 1

	Head 2000
	
	
	Agility 75
	Dexterity 40
	Strength 62
	Wisdom 49
	Perception 52
	Marksmanship 54
	Mechanics 34
	Explosives 38
	Medical 12
	Level 2
	Sneak 58
	
	
	Torso 2001	//naked brown
	//Legs 2001
	Legs 206
	Feet 1

	//AddItem 2176 //white coat

}

//  Patient 2
Character ("npc_patient_02", 5)
{
	
	Gender 0
	SkinColor 0

	Head 12
	
	
	Agility 71
	Dexterity 54
	Strength 73
	Wisdom 32
	Perception 49
	Marksmanship 46
	Mechanics 31
	Explosives 38
	Medical 15
	Level 2
	Sneak 51
	
	
	
	Torso 0
	Legs 206
	Feet 0
	
	//AddItem 2176 //white coat
}